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General Tabletop Discussion
*Pathfinder & Starfinder
The Slow Death of Epic Tier
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5386473" data-attributes="member: 82106"><p>I think there are a lot of POTENTIAL epic level opponents. A Dragon War would work for instance (already been done with SoW). Any of the epic level races introduced in MM3 could be fleshed out or some of them could be welded together into a single threat. The Elemental Princes could supply a good epic foe. Certainly anything beyond demons or dragons is likely going to involve some monster design, but I don't think 'canned' epic monsters are generally the best idea anyway.</p><p></p><p>Wizards could add a lot of unique stuff, but there is SO MUCH stuff out there already. I think the best approach would be to create a setting designed specifically for epic play. Epic necessarily involves at least world shaking events, so you need a really solid and more detailed cosmology to pull it off. FR/Eberron/DS are too vague about the relationship of the world to the greater powers generally. There is an outline, but nothing much in the way of plot. I know meta-plot has a bad rep, but that's a fan issue really, not anything wrong with it conceptually. A setting with a STRONG meta-plot can hook your epic characters in and make them the center of the show. It just has to be done carefully.</p><p></p><p>I do overall think epic is too long. 10 levels, probably 30 sessions, is going to take at least 6 months for most any group to play through. That seems like a long time in general to sustain that kind of story line.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5386473, member: 82106"] I think there are a lot of POTENTIAL epic level opponents. A Dragon War would work for instance (already been done with SoW). Any of the epic level races introduced in MM3 could be fleshed out or some of them could be welded together into a single threat. The Elemental Princes could supply a good epic foe. Certainly anything beyond demons or dragons is likely going to involve some monster design, but I don't think 'canned' epic monsters are generally the best idea anyway. Wizards could add a lot of unique stuff, but there is SO MUCH stuff out there already. I think the best approach would be to create a setting designed specifically for epic play. Epic necessarily involves at least world shaking events, so you need a really solid and more detailed cosmology to pull it off. FR/Eberron/DS are too vague about the relationship of the world to the greater powers generally. There is an outline, but nothing much in the way of plot. I know meta-plot has a bad rep, but that's a fan issue really, not anything wrong with it conceptually. A setting with a STRONG meta-plot can hook your epic characters in and make them the center of the show. It just has to be done carefully. I do overall think epic is too long. 10 levels, probably 30 sessions, is going to take at least 6 months for most any group to play through. That seems like a long time in general to sustain that kind of story line. [/QUOTE]
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Community
General Tabletop Discussion
*Pathfinder & Starfinder
The Slow Death of Epic Tier
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