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Community
General Tabletop Discussion
*Pathfinder & Starfinder
The Slow Death of Epic Tier
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<blockquote data-quote="SKyOdin" data-source="post: 5387611" data-attributes="member: 57939"><p>Sorry for not replying to this earlier. Anyways, I was actually referring to what qualified for BBEG material at Epic level. At low levels, you can fight political masterminds, the leaders of invading barbarian hordes, ancient undead schemers, and plenty more as main villains. However, epic level main villains are mostly limited to dark gods, demon princes, and Primordials, all of which are mostly indistinguishable. This can be pretty limiting.</p><p></p><p>I don't think this is an inherent problem with Epic Tier. Rather, I think it is mostly due to the fact that D&D and contemporary fantasy haven't really explored other plot-lines. For example, giants could potentially be portrayed as a powerful threat that challenges the rule of the gods as in Norse mythology if they hadn't been relegated to being servants of the indistinct Primordials. The creation of more setting material and DM advice for Epic levels would probably help this situation significantly.</p><p></p><p>Thinking about it, a big problem with the Epic Tier as it current exists is that gods have been traditionally held as being above the level PCs can reach. There is quite a bit of mythology involving battles between gods and their enemies, such as much of Norse and Hindu mythology. However, even in 4E that level of power is considered to be above Epic level, even though it is the only source of inspiration for what Epic level can be. Unless D&D players can become comfortable with PCs fighting on par with the gods for most of Epic Tier, the Epic Tier may remain choked of content.</p></blockquote><p></p>
[QUOTE="SKyOdin, post: 5387611, member: 57939"] Sorry for not replying to this earlier. Anyways, I was actually referring to what qualified for BBEG material at Epic level. At low levels, you can fight political masterminds, the leaders of invading barbarian hordes, ancient undead schemers, and plenty more as main villains. However, epic level main villains are mostly limited to dark gods, demon princes, and Primordials, all of which are mostly indistinguishable. This can be pretty limiting. I don't think this is an inherent problem with Epic Tier. Rather, I think it is mostly due to the fact that D&D and contemporary fantasy haven't really explored other plot-lines. For example, giants could potentially be portrayed as a powerful threat that challenges the rule of the gods as in Norse mythology if they hadn't been relegated to being servants of the indistinct Primordials. The creation of more setting material and DM advice for Epic levels would probably help this situation significantly. Thinking about it, a big problem with the Epic Tier as it current exists is that gods have been traditionally held as being above the level PCs can reach. There is quite a bit of mythology involving battles between gods and their enemies, such as much of Norse and Hindu mythology. However, even in 4E that level of power is considered to be above Epic level, even though it is the only source of inspiration for what Epic level can be. Unless D&D players can become comfortable with PCs fighting on par with the gods for most of Epic Tier, the Epic Tier may remain choked of content. [/QUOTE]
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Community
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*Pathfinder & Starfinder
The Slow Death of Epic Tier
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