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General Tabletop Discussion
*Pathfinder & Starfinder
The Slow Death of Epic Tier
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<blockquote data-quote="SKyOdin" data-source="post: 5387693" data-attributes="member: 57939"><p>I am aware that the Primordials serve the mythological role analogous to that of the ancient Titans, but there are enough differences that prevent them from presenting the same flavor of threat. The most notable difference is that the Primordials have all already been defeated and sealed away. The giants of Norse myth were a current and looming threat, not a long defeated one. Likewise, the Asura and Rakshasa of Hindu myth were beings the gods were warring against in the present of their stories, not in the ancient past. By making the war between the Gods and the Primordials a thing of ancient history, it limited the role of the Primordials to merely being "ancient evil gods that have been sealed for a long time", which in itself is not a very novel or original plot. The giants and titans in 4E are not presented as being a significant threat the world in of themselves either. Of course, this could just be a matter of presentation.</p><p></p><p>There is also somewhat of a lack of world-devouring monsters such as Fenrir or Jormungandr. Even the Tarrasque is described as a tool of the primordials and gods, rather than as a monster that threatens to devour them.</p><p></p><p>Again, I am forced to wonder if the biggest weakness of the Epic Tier is the way that D&D gods (particularly in 4e) are placed as distant and untouchable. If the gods existed closer to the world and could be killed by monsters the PCs could ultimately fight, then there would be more room to tell cool stories in the Epic Tier. It is definitely a flaw that all of the major Epic threats live out in the planes, away from the world.</p></blockquote><p></p>
[QUOTE="SKyOdin, post: 5387693, member: 57939"] I am aware that the Primordials serve the mythological role analogous to that of the ancient Titans, but there are enough differences that prevent them from presenting the same flavor of threat. The most notable difference is that the Primordials have all already been defeated and sealed away. The giants of Norse myth were a current and looming threat, not a long defeated one. Likewise, the Asura and Rakshasa of Hindu myth were beings the gods were warring against in the present of their stories, not in the ancient past. By making the war between the Gods and the Primordials a thing of ancient history, it limited the role of the Primordials to merely being "ancient evil gods that have been sealed for a long time", which in itself is not a very novel or original plot. The giants and titans in 4E are not presented as being a significant threat the world in of themselves either. Of course, this could just be a matter of presentation. There is also somewhat of a lack of world-devouring monsters such as Fenrir or Jormungandr. Even the Tarrasque is described as a tool of the primordials and gods, rather than as a monster that threatens to devour them. Again, I am forced to wonder if the biggest weakness of the Epic Tier is the way that D&D gods (particularly in 4e) are placed as distant and untouchable. If the gods existed closer to the world and could be killed by monsters the PCs could ultimately fight, then there would be more room to tell cool stories in the Epic Tier. It is definitely a flaw that all of the major Epic threats live out in the planes, away from the world. [/QUOTE]
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The Slow Death of Epic Tier
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