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General Tabletop Discussion
*Pathfinder & Starfinder
The Slow Death of Epic Tier
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<blockquote data-quote="chaochou" data-source="post: 5391679" data-attributes="member: 99817"><p>Yes, I'd personally want to use Epic tier as the culmination of a story-line. I couldn't just keep throwing new 'epic' stuff at PCs (in any game) without it being founded in some sort of pre-epic story or intrigue.</p><p></p><p>With limited credible opposition, taking out the story's central villain would be the end. I think there are plotlines to make it more than upping stat blocks for a few fights - splitting the party and forcing them to fight in pairs to mount crystals in temples thousands of miles apart simultaneously to take down a magical ward, cutting deals with my enemy's enemy and subsequent betrayal, etc.</p><p></p><p>I don't know whether I could sustain that for 10 levels. I guess I'd keep going until we were all ready for the story outcome to be decided.</p></blockquote><p></p>
[QUOTE="chaochou, post: 5391679, member: 99817"] Yes, I'd personally want to use Epic tier as the culmination of a story-line. I couldn't just keep throwing new 'epic' stuff at PCs (in any game) without it being founded in some sort of pre-epic story or intrigue. With limited credible opposition, taking out the story's central villain would be the end. I think there are plotlines to make it more than upping stat blocks for a few fights - splitting the party and forcing them to fight in pairs to mount crystals in temples thousands of miles apart simultaneously to take down a magical ward, cutting deals with my enemy's enemy and subsequent betrayal, etc. I don't know whether I could sustain that for 10 levels. I guess I'd keep going until we were all ready for the story outcome to be decided. [/QUOTE]
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Community
General Tabletop Discussion
*Pathfinder & Starfinder
The Slow Death of Epic Tier
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