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Community
General Tabletop Discussion
*Pathfinder & Starfinder
The Slow Death of Epic Tier
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5391711" data-attributes="member: 82106"><p>I think there are a lot of permutations of theme, tone, and relationship of epic play to the rest of the game and setting. Some combinations are likely to work better than others of course. </p><p></p><p>All of them IMHO generally involve epic play being tied to a fairly deep story is what I'm getting out of the whole discussion. You can run an epic tier dungeon crawl if you WANT, but it is a square peg for a round hole. Whatever the other elements present things need to regularly go 'over the top' in epic, that's where it likes to live. </p><p></p><p>Now, this may well mean that some settings aren't really ideally suited to at least some styles of epic play. Eberron has always struck me as a setting that is more attuned to low/mid level intrigue with maybe a topping of paragon level PCs going around reordering things they way they like them and/or running up against major powers of the world. It doesn't seem like a setting that readily admits of characters messing with the gears of creation much as those gears are pretty abstract at best. It doesn't have much of a good vs evil kind of dichotomy either, so exactly what ARE you fighting for at epic? One solution there would be having the evil come to you. The characters could do a decent epic run of "our little land against the big evil" or something. That could end with a touch of the big stuff, driving back an invasion from the evil dream land or whatever, with maybe a journey to one or another of the planes at the top of it, but instead of defeating some singular opponent it would be more like sealing a gate for 10,000 years or something.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5391711, member: 82106"] I think there are a lot of permutations of theme, tone, and relationship of epic play to the rest of the game and setting. Some combinations are likely to work better than others of course. All of them IMHO generally involve epic play being tied to a fairly deep story is what I'm getting out of the whole discussion. You can run an epic tier dungeon crawl if you WANT, but it is a square peg for a round hole. Whatever the other elements present things need to regularly go 'over the top' in epic, that's where it likes to live. Now, this may well mean that some settings aren't really ideally suited to at least some styles of epic play. Eberron has always struck me as a setting that is more attuned to low/mid level intrigue with maybe a topping of paragon level PCs going around reordering things they way they like them and/or running up against major powers of the world. It doesn't seem like a setting that readily admits of characters messing with the gears of creation much as those gears are pretty abstract at best. It doesn't have much of a good vs evil kind of dichotomy either, so exactly what ARE you fighting for at epic? One solution there would be having the evil come to you. The characters could do a decent epic run of "our little land against the big evil" or something. That could end with a touch of the big stuff, driving back an invasion from the evil dream land or whatever, with maybe a journey to one or another of the planes at the top of it, but instead of defeating some singular opponent it would be more like sealing a gate for 10,000 years or something. [/QUOTE]
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The Slow Death of Epic Tier
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