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Community
General Tabletop Discussion
*Pathfinder & Starfinder
The Slow Death of Epic Tier
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<blockquote data-quote="Upper_Krust" data-source="post: 5391774" data-attributes="member: 326"><p>Hello KidSnide! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>I am curious as to why is it a barrier in your games? </p><p></p><p>While I agree with you that epic foes are perhaps too planar-centric, I don't see the big problem in that.</p><p></p><p>For instance, in the Star Wars Universe, it didn't hurt that there was no defacto 'home world', because the galaxy was a big place.</p><p></p><p>Maybe it was because in our own epic campaign we roleplayed across multiple different planets, that I don't have the same intrinsic attachment to any single world.</p><p></p><p></p><p></p><p>Why is the Epic Tier only the campaign-ender? I would have thought its where you unleash the 'super-powers' and crank the dials up to 11.</p><p></p><p>I did a lot of roleplaying in an epic campaign and it never grew stale, nor required continuous one-upmanship (of the scale) to sustain interest.</p><p></p><p>We had massive wars, demonic invasions, time travelling, duels between deities*, giant aliens trying to eat the planet (and the mad cult aiding them), cross-genre adventures (modern, sci-fi), undead empires, planar politics, alien wizards from the past, reawakening overgods, invading humans from another world, mega-dragons and loads of other escapades. </p><p></p><p>*and demigods. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>So, in a nutshell, I disagree there is only so much epic gaming to be had.</p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 5391774, member: 326"] Hello KidSnide! :) I am curious as to why is it a barrier in your games? While I agree with you that epic foes are perhaps too planar-centric, I don't see the big problem in that. For instance, in the Star Wars Universe, it didn't hurt that there was no defacto 'home world', because the galaxy was a big place. Maybe it was because in our own epic campaign we roleplayed across multiple different planets, that I don't have the same intrinsic attachment to any single world. Why is the Epic Tier only the campaign-ender? I would have thought its where you unleash the 'super-powers' and crank the dials up to 11. I did a lot of roleplaying in an epic campaign and it never grew stale, nor required continuous one-upmanship (of the scale) to sustain interest. We had massive wars, demonic invasions, time travelling, duels between deities*, giant aliens trying to eat the planet (and the mad cult aiding them), cross-genre adventures (modern, sci-fi), undead empires, planar politics, alien wizards from the past, reawakening overgods, invading humans from another world, mega-dragons and loads of other escapades. *and demigods. :p So, in a nutshell, I disagree there is only so much epic gaming to be had. [/QUOTE]
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The Slow Death of Epic Tier
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