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General Tabletop Discussion
*Pathfinder & Starfinder
The Slow Death of Epic Tier
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<blockquote data-quote="Crazy Jerome" data-source="post: 5393600" data-attributes="member: 54877"><p>Yeah, my example changes didn't really do what I was trying to do there. (I got some other ideas mixed in, which really don't have anything to do with this topic, and that threw the whole thing off. Suffice it to say that I think there would be some positive benefits to the "presentation" of condensing the existing mechanics down into 15 levels.) </p><p> </p><p>However, I do think there are (at least) three distinct things affecting the feel of epic play, in 4E:</p><p> </p><ol> <li data-xf-list-type="ol">The sheer size of the numbers. This is purely psychological, and mainly what I was getting at with the example.</li> <li data-xf-list-type="ol">The scaling of actual power, which is mainly what you guys were talking about.</li> <li data-xf-list-type="ol">The fluff itself, which is also psychological, albeit in a different way that the size of the numbers.</li> </ol><p>I do think the scaling matters, especially since it is the only thing with a true mechanical effect. But compared to other versions of D&D, I don't see it as all that different. It still boils down to, "Is this encounter so much tougher than us that we are hosed, unless the DM pulls punches or otherwise bails us out?"</p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5393600, member: 54877"] Yeah, my example changes didn't really do what I was trying to do there. (I got some other ideas mixed in, which really don't have anything to do with this topic, and that threw the whole thing off. Suffice it to say that I think there would be some positive benefits to the "presentation" of condensing the existing mechanics down into 15 levels.) However, I do think there are (at least) three distinct things affecting the feel of epic play, in 4E: [LIST=1] [*]The sheer size of the numbers. This is purely psychological, and mainly what I was getting at with the example. [*]The scaling of actual power, which is mainly what you guys were talking about. [*]The fluff itself, which is also psychological, albeit in a different way that the size of the numbers. [/LIST]I do think the scaling matters, especially since it is the only thing with a true mechanical effect. But compared to other versions of D&D, I don't see it as all that different. It still boils down to, "Is this encounter so much tougher than us that we are hosed, unless the DM pulls punches or otherwise bails us out?" [/QUOTE]
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The Slow Death of Epic Tier
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