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General Tabletop Discussion
*Pathfinder & Starfinder
The Slow Death of Epic Tier
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<blockquote data-quote="Upper_Krust" data-source="post: 5393658" data-attributes="member: 326"><p>Hello there, interesting discussion.</p><p></p><p></p><p></p><p>Totally agree with this. But the solution lies as much in going 'sideways' as with the creation of more and more epic opponents.</p><p></p><p>Firstly, the built in Rank mechanic (Minion, Standard, Elite, Solo) means that something which may have been an Elite threat in the Paragon Tier may only be a Standard or Minion rank threat in the Epic Tier.</p><p></p><p>Secondly, beyond even minions, the game has the capacity for introducing Armies as opponents. So theoretically even hordes of goblins and legions of orcs could be a threat to epic characters.</p><p></p><p>Thirdly, the potential is there for Super-solo's to also take up more of the burden of challenges (I don't want to go into the subject myself at this juncture because it would mean explaining my rules for them, but I think they are definately part of the solution).</p><p></p><p></p><p></p><p>When you think about it, epic encounters only involve a handful of monsters. So its not like you have to say well suddenly there are 10,000 Pit Fiends and they all live next door, you just never noticed before.</p><p></p><p>So really you need:</p><p>A. Some epic tier monsters</p><p>B. Some re-ranked paragon tier monsters </p><p>C. Some NPCs</p><p>D. Some armies of heroic tier (or maybe paragon tier?) monsters</p><p>E. Throw in the odd super-solo monster <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>...of course the problem is you still need A, B, C, D and E created.</p><p></p><p>As regards demographics. If the assumption is that Level 20 is one in a million, then there should be about 1000 Epic Tier NPCs on a given world with a population of a billion.</p><p></p><p>21st = 512</p><p>22nd = 256</p><p>23rd = 128</p><p>24th = 64</p><p>25th = 32</p><p>26th = 16</p><p>27th = 8</p><p>28th = 4</p><p>29th = 2</p><p>30th = 1</p><p></p><p>The above assumes those with normal lifespans of course, and not monsters or monstrous NPCs.</p><p></p><p></p><p></p><p>See above on why that may not necessarily be the case.</p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 5393658, member: 326"] Hello there, interesting discussion. Totally agree with this. But the solution lies as much in going 'sideways' as with the creation of more and more epic opponents. Firstly, the built in Rank mechanic (Minion, Standard, Elite, Solo) means that something which may have been an Elite threat in the Paragon Tier may only be a Standard or Minion rank threat in the Epic Tier. Secondly, beyond even minions, the game has the capacity for introducing Armies as opponents. So theoretically even hordes of goblins and legions of orcs could be a threat to epic characters. Thirdly, the potential is there for Super-solo's to also take up more of the burden of challenges (I don't want to go into the subject myself at this juncture because it would mean explaining my rules for them, but I think they are definately part of the solution). When you think about it, epic encounters only involve a handful of monsters. So its not like you have to say well suddenly there are 10,000 Pit Fiends and they all live next door, you just never noticed before. So really you need: A. Some epic tier monsters B. Some re-ranked paragon tier monsters C. Some NPCs D. Some armies of heroic tier (or maybe paragon tier?) monsters E. Throw in the odd super-solo monster ;) ...of course the problem is you still need A, B, C, D and E created. As regards demographics. If the assumption is that Level 20 is one in a million, then there should be about 1000 Epic Tier NPCs on a given world with a population of a billion. 21st = 512 22nd = 256 23rd = 128 24th = 64 25th = 32 26th = 16 27th = 8 28th = 4 29th = 2 30th = 1 The above assumes those with normal lifespans of course, and not monsters or monstrous NPCs. See above on why that may not necessarily be the case. [/QUOTE]
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The Slow Death of Epic Tier
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