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*Pathfinder & Starfinder
The Slow Death of Epic Tier
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<blockquote data-quote="Upper_Krust" data-source="post: 5393696" data-attributes="member: 326"><p>Hello there Matrix Sorcica! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>There's no reason why you can't assume the enemy leaders are levelling up, just be wary of levelling up monsters <em>en masse</em>.</p><p></p><p>For example about 20 years ago in our campaign I recall the lands of the main setting were beseiged by a massive army of humanoids. </p><p></p><p>The humanoids were led by an Ogre King called Harcoth, who was a Level 20 fighter, his bodyguard were Hill Giants, he had a few other Ogre 'heroes' including General Hulsk, Level 15 Fighter. They had allied with a force called the Darksword Knights, I think its leader was a Level 18 Fighter. The Darksword Knights were dragon riders, and worshippers of the Devil God Druaga, so they also had a bunch of Devils with them.</p><p></p><p>I seem to recall that we actually 'rescued' Harcoth's fortress (called the Black Citadel) which was actually an imprisoned elder deity from the Elemental Plane of Earth. Once we had freed it (I can't recall the details of that specific endeavour) the deity owed us a favour and we asked it to aid us against the army...the army actually defeated this several hundred foot tall earth elemental god, dispelling it back to its home plane...though not before much damage was done.</p><p></p><p>I think if you were to replicate something like that for 4E, then you'd need to make it for about Levels 15-20, depending on the party make-up.</p><p></p><p><strong>Super-solo</strong> - Earth-Elemental God - Super-solo</p><p><strong>Elites</strong> - King Harcoth; General Hulsk; Head of Darksword Knights</p><p><strong>Standard Monsters</strong> - Hill Giants, (Tamed) Dragons, various Greater Devils, Darksword Knight Captains</p><p><strong>Minions</strong> - Ogres, Darksword Knights, various Lesser Devils</p><p><strong>Armies</strong> - Orcs, Goblins</p><p></p><p>So my point being that levelling up the enemy 'heroes' is fine, just be wary of saying, well all the orcs are now Level 27 because <span style="font-size: 9px">when exposed to a yellow sun they become super-orcs</span>.</p><p></p><p></p><p></p><p>There is no reason why you would even have to detail the dreaded Necromancer until the party involve themselves in his (or her) business. As for how powerful they are. Perhaps his power is waxing and his influence is growing until checked by either the party or some other force. So he'll continue to amass power and gain levels while left to his own devices.</p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 5393696, member: 326"] Hello there Matrix Sorcica! :) There's no reason why you can't assume the enemy leaders are levelling up, just be wary of levelling up monsters [I]en masse[/I]. For example about 20 years ago in our campaign I recall the lands of the main setting were beseiged by a massive army of humanoids. The humanoids were led by an Ogre King called Harcoth, who was a Level 20 fighter, his bodyguard were Hill Giants, he had a few other Ogre 'heroes' including General Hulsk, Level 15 Fighter. They had allied with a force called the Darksword Knights, I think its leader was a Level 18 Fighter. The Darksword Knights were dragon riders, and worshippers of the Devil God Druaga, so they also had a bunch of Devils with them. I seem to recall that we actually 'rescued' Harcoth's fortress (called the Black Citadel) which was actually an imprisoned elder deity from the Elemental Plane of Earth. Once we had freed it (I can't recall the details of that specific endeavour) the deity owed us a favour and we asked it to aid us against the army...the army actually defeated this several hundred foot tall earth elemental god, dispelling it back to its home plane...though not before much damage was done. I think if you were to replicate something like that for 4E, then you'd need to make it for about Levels 15-20, depending on the party make-up. [B]Super-solo[/B] - Earth-Elemental God - Super-solo [B]Elites[/B] - King Harcoth; General Hulsk; Head of Darksword Knights [B]Standard Monsters[/B] - Hill Giants, (Tamed) Dragons, various Greater Devils, Darksword Knight Captains [B]Minions[/B] - Ogres, Darksword Knights, various Lesser Devils [B]Armies[/B] - Orcs, Goblins So my point being that levelling up the enemy 'heroes' is fine, just be wary of saying, well all the orcs are now Level 27 because [SIZE="1"]when exposed to a yellow sun they become super-orcs[/SIZE]. There is no reason why you would even have to detail the dreaded Necromancer until the party involve themselves in his (or her) business. As for how powerful they are. Perhaps his power is waxing and his influence is growing until checked by either the party or some other force. So he'll continue to amass power and gain levels while left to his own devices. [/QUOTE]
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