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General Tabletop Discussion
*Pathfinder & Starfinder
The Slow Death of Epic Tier
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<blockquote data-quote="Sunseeker" data-source="post: 5393705"><p>but it wouldn't be necessary if it wasn't. Power creep begets power creep and the necessity for level 30 to be so incredibly powerful compared to level 20 is exactly necessary for the reasoning that if it wasn't it wouldn't be necessary to have at all.</p><p> </p><p>Repeat this line of thought ad-infinitum all the way back down to level 1. Why reach lvl2 if there's really no difference? </p><p> </p><p></p><p>By the book, you are certainly correct. But that's why we're playing D&D and not WoW isn't it? So we don't have to go by the book. That ancient dragon, that lich, that pit fiend, they are alive and untouched for a reason, and that reason is usually explained by they are A: incredibly powerful, and B: they have supplicants to do their bidding for them.</p><p> </p><p>There's no need for an elemental invasion or demonic hordes, as one, single foe of that magnitude can generally provide enough subordinates of high enough power as to make for a very tough fight.</p><p> </p><p>Think of it in Star Wars terms. The Emperor summons his Vader, and both have their Imperial Guards, while Vader also gets his Boba Fett and there's still a a legion of Storm Troopers to deal with. You've now gone from one foe, to(sans the troopers) nearly a dozen, all of which are powerful, well trained compatants.</p><p> </p><p>Why aren't they invading the world with that kind of power? Maybe they don't want to, they're satisfied with their power, maybe they just started, and you're nipping the threat in the bud. </p><p> </p><p></p><p>Because that's what villains do. Cheesy as it sounds, that's what villains do. Lex Luthor existed for as long as Superman, but it took him time to build his empire. Galactus traveled the universe, but the universe is big and it took him a while to find Earth. Sauron and his lord tried several times, and it took him nearly 3000 years to regain enough power to invade the world again.</p><p> </p><p></p><p>I disagree, your PCs have gained immense power, perhaps they are now some of the most powerful people on your world. maybe before there were only 5 scattered, now there are 10, and 5 of them(your party) are all next to each other, this can attract a lot of attention. </p><p> </p><p>And yes, they should be doing less fighting, but the fights should be more important. Maybe per level you only have one, or two fights. Perhaps each one is a new attempt to seige the Arch-Fiend's stronghold, or it another assault by the Fiend's minions upon your player's stronghold. These aren't bandits your heroes are fighting anymore, these are the Boba Fetts, the Rook's and Bishops, Knights and Queen of your powerful foe's chess set.</p><p> </p><p>There is nothing wrong with "pausing" a battle and saying that the next "phase" is a new encounter. "One fight" becomes more like "one battle", comprised of several smaller battles. Overall, it's "less fighting", it's singular huge fights instead of multiple small ones.</p><p> </p><p>Why hasn't your foe conquered the world? Because your heroes weren't there to stop him. Too cliche? Hey, I've never seen a pc complain that they were there at the right time and the right place to stop the dark lord from destroying all they know and love.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 5393705"] but it wouldn't be necessary if it wasn't. Power creep begets power creep and the necessity for level 30 to be so incredibly powerful compared to level 20 is exactly necessary for the reasoning that if it wasn't it wouldn't be necessary to have at all. Repeat this line of thought ad-infinitum all the way back down to level 1. Why reach lvl2 if there's really no difference? By the book, you are certainly correct. But that's why we're playing D&D and not WoW isn't it? So we don't have to go by the book. That ancient dragon, that lich, that pit fiend, they are alive and untouched for a reason, and that reason is usually explained by they are A: incredibly powerful, and B: they have supplicants to do their bidding for them. There's no need for an elemental invasion or demonic hordes, as one, single foe of that magnitude can generally provide enough subordinates of high enough power as to make for a very tough fight. Think of it in Star Wars terms. The Emperor summons his Vader, and both have their Imperial Guards, while Vader also gets his Boba Fett and there's still a a legion of Storm Troopers to deal with. You've now gone from one foe, to(sans the troopers) nearly a dozen, all of which are powerful, well trained compatants. Why aren't they invading the world with that kind of power? Maybe they don't want to, they're satisfied with their power, maybe they just started, and you're nipping the threat in the bud. Because that's what villains do. Cheesy as it sounds, that's what villains do. Lex Luthor existed for as long as Superman, but it took him time to build his empire. Galactus traveled the universe, but the universe is big and it took him a while to find Earth. Sauron and his lord tried several times, and it took him nearly 3000 years to regain enough power to invade the world again. I disagree, your PCs have gained immense power, perhaps they are now some of the most powerful people on your world. maybe before there were only 5 scattered, now there are 10, and 5 of them(your party) are all next to each other, this can attract a lot of attention. And yes, they should be doing less fighting, but the fights should be more important. Maybe per level you only have one, or two fights. Perhaps each one is a new attempt to seige the Arch-Fiend's stronghold, or it another assault by the Fiend's minions upon your player's stronghold. These aren't bandits your heroes are fighting anymore, these are the Boba Fetts, the Rook's and Bishops, Knights and Queen of your powerful foe's chess set. There is nothing wrong with "pausing" a battle and saying that the next "phase" is a new encounter. "One fight" becomes more like "one battle", comprised of several smaller battles. Overall, it's "less fighting", it's singular huge fights instead of multiple small ones. Why hasn't your foe conquered the world? Because your heroes weren't there to stop him. Too cliche? Hey, I've never seen a pc complain that they were there at the right time and the right place to stop the dark lord from destroying all they know and love. [/QUOTE]
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The Slow Death of Epic Tier
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