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General Tabletop Discussion
*Pathfinder & Starfinder
The Slow Death of Epic Tier
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<blockquote data-quote="Barastrondo" data-source="post: 5393814" data-attributes="member: 3820"><p>I should note that in cases where this is not true -- where you're also fighting against clever and dangerous individuals from the get-go -- heroic tier has a very different feel than what you describe. If I were to tally most of the games I've run since 4e came out, my top five most-used antagonists are humans, elves, goblins, undead, and maybe wererats as number five. Some undead are mindless, but for the most part the idiots and mindless animals are the exception rather than the rule. </p><p></p><p>One of the reasons that I haven't effectively been sold on "why I should want to do the work to do epic tier" is that there aren't that many distinct things you can do in epic that you can't do in heroic or paragon: it's mostly the same things with the dial turned up to 11. There are a few things about epic play that transcend what you were doing at 1st level, only with the stakes increased, but opposing intelligent opponents is absolutely not one of those things.</p><p></p><p>(Also, assuming that opponents will survive more clashes with the PCs because they're smart doesn't mean much. The PCs are smart, too. The DM can always ensure that NPCs will somehow escape or survive and chalk it up to their NPCs' intelligence and resources, but the line blurs between NPC intelligence and DM fiat, particularly from the players' perspective. As smart as an NPC may be, a foolproof escape plan relies on the resources they have available, and the resources they have available are determined by DM fiat.)</p></blockquote><p></p>
[QUOTE="Barastrondo, post: 5393814, member: 3820"] I should note that in cases where this is not true -- where you're also fighting against clever and dangerous individuals from the get-go -- heroic tier has a very different feel than what you describe. If I were to tally most of the games I've run since 4e came out, my top five most-used antagonists are humans, elves, goblins, undead, and maybe wererats as number five. Some undead are mindless, but for the most part the idiots and mindless animals are the exception rather than the rule. One of the reasons that I haven't effectively been sold on "why I should want to do the work to do epic tier" is that there aren't that many distinct things you can do in epic that you can't do in heroic or paragon: it's mostly the same things with the dial turned up to 11. There are a few things about epic play that transcend what you were doing at 1st level, only with the stakes increased, but opposing intelligent opponents is absolutely not one of those things. (Also, assuming that opponents will survive more clashes with the PCs because they're smart doesn't mean much. The PCs are smart, too. The DM can always ensure that NPCs will somehow escape or survive and chalk it up to their NPCs' intelligence and resources, but the line blurs between NPC intelligence and DM fiat, particularly from the players' perspective. As smart as an NPC may be, a foolproof escape plan relies on the resources they have available, and the resources they have available are determined by DM fiat.) [/QUOTE]
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The Slow Death of Epic Tier
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