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Community
General Tabletop Discussion
*Pathfinder & Starfinder
The Slow Death of Epic Tier
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<blockquote data-quote="Sunseeker" data-source="post: 5393866"><p>So the curve is about versaility as opposed to sheer power. The curve hasn't changed, you've just put it on some other aspect of the game.</p><p> </p><p></p><p>Which as I said, makes the curve placed on a different part of the game, it doesn't flatten it.</p><p>A mage who can stun you can teleport you off a cliff is significantly more powerful than one who can only stun you or one who can only shoot a fireball.</p><p> </p><p></p><p>Exactly. A flat power-curve is a game with no improvment. </p><p> </p><p></p><p>No, the point of a battle is to TRY to defeat the enemy. Simply getting involved in the battle does not ensure you'll defeat them. Even if you get them really low, they've still got that little portable teleport amulet. </p><p> </p><p></p><p>Which is when you have to play up the fact that they are villains. What do villains generally do?</p><p>They get overconfident, they rely on minions, they monologue. In truth, you're right, the best villains, they WILL win, the ones who do none of the stupid stuff villains do, they win. But the point is, at the same time your villains are attacking you, you are likewise counterattacking them. You attack before they have that overwhelming advantage. </p><p> </p><p></p><p>You don't have to go quite THAT far, but say for example, the villain has a shield, and only one of those other 5 Epic tier people in the world can break it. You NEED them, but the villain is already after them, thus you encounter the villains "Nazgul". </p><p> </p><p></p><p>They're supposed to, at best, be equivilent to minions who will slow your party down, waste their resources, and generally make you easier for the BBEGs to take out. If they can't hit, give them auto-damage, give them aura's of slow. Force your party to deal with them.</p><p> </p><p></p><p>Yeah pretty much. The 20-30 lackies on the field are only there to slow you down, that's it. They give sub-villain #5 the chance to blast you all with his death-ray, that's their only job.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 5393866"] So the curve is about versaility as opposed to sheer power. The curve hasn't changed, you've just put it on some other aspect of the game. Which as I said, makes the curve placed on a different part of the game, it doesn't flatten it. A mage who can stun you can teleport you off a cliff is significantly more powerful than one who can only stun you or one who can only shoot a fireball. Exactly. A flat power-curve is a game with no improvment. No, the point of a battle is to TRY to defeat the enemy. Simply getting involved in the battle does not ensure you'll defeat them. Even if you get them really low, they've still got that little portable teleport amulet. Which is when you have to play up the fact that they are villains. What do villains generally do? They get overconfident, they rely on minions, they monologue. In truth, you're right, the best villains, they WILL win, the ones who do none of the stupid stuff villains do, they win. But the point is, at the same time your villains are attacking you, you are likewise counterattacking them. You attack before they have that overwhelming advantage. You don't have to go quite THAT far, but say for example, the villain has a shield, and only one of those other 5 Epic tier people in the world can break it. You NEED them, but the villain is already after them, thus you encounter the villains "Nazgul". They're supposed to, at best, be equivilent to minions who will slow your party down, waste their resources, and generally make you easier for the BBEGs to take out. If they can't hit, give them auto-damage, give them aura's of slow. Force your party to deal with them. Yeah pretty much. The 20-30 lackies on the field are only there to slow you down, that's it. They give sub-villain #5 the chance to blast you all with his death-ray, that's their only job. [/QUOTE]
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The Slow Death of Epic Tier
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