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General Tabletop Discussion
*Pathfinder & Starfinder
The Slow Death of Epic Tier
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<blockquote data-quote="Barastrondo" data-source="post: 5393868" data-attributes="member: 3820"><p>Sure. But it's a tier-agnostic thing. There is nothing that compels a DM to play epic-tier characters any more carefully than heroic-tier characters; they're equally capable of being thrown at the PCs in a suicidal wave. I'd actually be kind of worried if a DM wanted to play heroic tier as full of idiots and epic tier as full of supergeniuses -- that strikes me as favoritism more than as verisimilitude. There should be smart opponents at every level, and if there aren't, I'd suspect the DM is personally bored or jaded with the game at that point.</p><p> </p><p></p><p></p><p>Right. But that's why I say it can be a tough sell. It's a fun enough game model, but if you haven't set up for it from the beginning, the mere promise of going to 11 may not offset the complications caused.</p><p> </p><p></p><p></p><p>Sure. But again, that's a tier-agnostic approach (or should be). There's really no reason that a 5th-level crime boss can't be terrifying to the players for the entirety of levels 1-5 until they finally manage to corner him and put him to the sword. The same holds true for a 10th-level warlord, or a 15th-level lich.</p><p></p><p></p><p></p><p>In terms of power level, yes. But characters like Marlo Stanfield or the Gray King aren't their lessers when it comes to sheer cunning, motivation and amorality. </p><p></p><p>It's actually interesting that you use comic-book villains as examples, come to think of it: what I've done with epic play was in an entirely different system, with more of a superhero model. Part of that was to encourage the concept of recurring villains. One of the things that makes Luthor what he is is that, well, he has general plot immunity: Superman's never going to kill him, and he's too valuable to the franchise to remove and replace with someone else. When I was looking to model villains on the Luthor mold, Champions felt more natural, as D&D is a game where you measure your success by how many villains you've removed from the campaign permanently.</p></blockquote><p></p>
[QUOTE="Barastrondo, post: 5393868, member: 3820"] Sure. But it's a tier-agnostic thing. There is nothing that compels a DM to play epic-tier characters any more carefully than heroic-tier characters; they're equally capable of being thrown at the PCs in a suicidal wave. I'd actually be kind of worried if a DM wanted to play heroic tier as full of idiots and epic tier as full of supergeniuses -- that strikes me as favoritism more than as verisimilitude. There should be smart opponents at every level, and if there aren't, I'd suspect the DM is personally bored or jaded with the game at that point. Right. But that's why I say it can be a tough sell. It's a fun enough game model, but if you haven't set up for it from the beginning, the mere promise of going to 11 may not offset the complications caused. Sure. But again, that's a tier-agnostic approach (or should be). There's really no reason that a 5th-level crime boss can't be terrifying to the players for the entirety of levels 1-5 until they finally manage to corner him and put him to the sword. The same holds true for a 10th-level warlord, or a 15th-level lich. In terms of power level, yes. But characters like Marlo Stanfield or the Gray King aren't their lessers when it comes to sheer cunning, motivation and amorality. It's actually interesting that you use comic-book villains as examples, come to think of it: what I've done with epic play was in an entirely different system, with more of a superhero model. Part of that was to encourage the concept of recurring villains. One of the things that makes Luthor what he is is that, well, he has general plot immunity: Superman's never going to kill him, and he's too valuable to the franchise to remove and replace with someone else. When I was looking to model villains on the Luthor mold, Champions felt more natural, as D&D is a game where you measure your success by how many villains you've removed from the campaign permanently. [/QUOTE]
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The Slow Death of Epic Tier
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