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General Tabletop Discussion
*Pathfinder & Starfinder
The Slow Death of Epic Tier
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<blockquote data-quote="Upper_Krust" data-source="post: 5394405" data-attributes="member: 326"><p>Hello Dausuul! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p> </p><p>Exactly, which is why (as I have been saying) you should have multiple themes (and thus multiple) BBEG's in the epic tier. Not one BBEG over the course of 10 levels...thats just crazy talk. </p><p></p><p></p><p></p><p>Totally agree.</p><p></p><p>Assuming 4-5 combats per BBEG/threat, or two per level of play. That means you would need about 20 Major Villains/Threats (etc.) to keep the Epic Tier interesting. Of course some of those may be themselves henchmen to greater villains to be faced later in the tier. </p><p></p><p>But this is exactly the approach I advocate in the epic tier. Shorter, sharper shocks. </p><p></p><p></p><p></p><p>Indeed. We generally used to bypass the villains army/servants (when possible) and go straight for the jugular (Command Tent, Throne Room, Divine Realm). A typical ultra-high level 'adventure' was probably 3-4 encounters. The whole idea of having 90 epic tier encounters building up to a confrontation with Orcus just seems a bit pedantic. Cut the head off the snake and the body dies. </p><p></p><p><strong>Plan A</strong>: Get in - Kill The Guards - Kill Him - Get Out. End of.</p><p><strong>Plan B</strong>: We need Macguffin 'x' to have a chance. Travel to the Place - Kill the Guards - Get It - Get Out - See Plan A.</p><p><strong>Plan C</strong>: Infiltration, we need some piece of information (location of Macguffin 'x' maybe). Sneak In - Kill The Guards (and take their uniforms) - Find the Information - Get Out - See Plan B.</p><p><strong>Plan D</strong>: We can't kill the BBEG directly (political reasons maybe, or just he is that powerful), so we have to weaken him indirectly. Find his weakness(es) - Exploit Them - Kill Some Guards anyway - Get Out - See Plan C.</p><p><strong>Plan E</strong>: We need to Defend Something or Someone from the forces of the BBEG, who have invaded. We Are The Guards (so don't get killed) - Hold the Line - Attack Retreating Enemy - See Plan D for seeking revenge.</p><p></p><p>So most of the time, the goal will be simple (defeat the BBEG). In and of itself thats a very short adventure. You can expand it by putting more and more obstacles in the way and shifting the goalposts to different objectives.</p><p></p><p>However, you have to imagine that there is a limit to how far you can credibly stretch out a threat/theme before it gets a bit stale.</p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 5394405, member: 326"] Hello Dausuul! :) Exactly, which is why (as I have been saying) you should have multiple themes (and thus multiple) BBEG's in the epic tier. Not one BBEG over the course of 10 levels...thats just crazy talk. Totally agree. Assuming 4-5 combats per BBEG/threat, or two per level of play. That means you would need about 20 Major Villains/Threats (etc.) to keep the Epic Tier interesting. Of course some of those may be themselves henchmen to greater villains to be faced later in the tier. But this is exactly the approach I advocate in the epic tier. Shorter, sharper shocks. Indeed. We generally used to bypass the villains army/servants (when possible) and go straight for the jugular (Command Tent, Throne Room, Divine Realm). A typical ultra-high level 'adventure' was probably 3-4 encounters. The whole idea of having 90 epic tier encounters building up to a confrontation with Orcus just seems a bit pedantic. Cut the head off the snake and the body dies. [B]Plan A[/B]: Get in - Kill The Guards - Kill Him - Get Out. End of. [B]Plan B[/B]: We need Macguffin 'x' to have a chance. Travel to the Place - Kill the Guards - Get It - Get Out - See Plan A. [B]Plan C[/B]: Infiltration, we need some piece of information (location of Macguffin 'x' maybe). Sneak In - Kill The Guards (and take their uniforms) - Find the Information - Get Out - See Plan B. [B]Plan D[/B]: We can't kill the BBEG directly (political reasons maybe, or just he is that powerful), so we have to weaken him indirectly. Find his weakness(es) - Exploit Them - Kill Some Guards anyway - Get Out - See Plan C. [B]Plan E[/B]: We need to Defend Something or Someone from the forces of the BBEG, who have invaded. We Are The Guards (so don't get killed) - Hold the Line - Attack Retreating Enemy - See Plan D for seeking revenge. So most of the time, the goal will be simple (defeat the BBEG). In and of itself thats a very short adventure. You can expand it by putting more and more obstacles in the way and shifting the goalposts to different objectives. However, you have to imagine that there is a limit to how far you can credibly stretch out a threat/theme before it gets a bit stale. [/QUOTE]
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