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General Tabletop Discussion
*Pathfinder & Starfinder
The Slow Death of Epic Tier
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<blockquote data-quote="Upper_Krust" data-source="post: 5395005" data-attributes="member: 326"><p>Hello AbdulAlhazred! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>My main point is that a DM won't have enough monster resources to fill 90 encounters over the course of the Epic tier.</p><p></p><p>So, the subsequent point is that you can't operate under a single (or even double) theme over the course of that many encounters.</p><p></p><p>So a DM has to either...</p><p>A. Design, Re-skin or Template potentially 90% of their monsters.</p><p>...or...</p><p>B. Have multiple themes and shorter adventures (even if they are linked under one larger 'umbrella').</p><p></p><p>If you look at E1-E3 (which runs two concurrent temes of Undead and Demons*), in every module, I estimate...</p><p></p><p>- 50% of the stat-blocks are new monsters created for that adventure.</p><p>- 30% are existing stat-blocks from soucres like the Monster Manuals </p><p>- 20% are modified stat-blocks or NPCs</p><p></p><p>*Arguably the two best supported themes in the Monster Manuals at the epic tier.</p><p></p><p>In fact lets just go over Death's Reach...</p><p></p><p>#1: New Monster</p><p>#2: Modified Monster, New Monster, Existing Monster</p><p>#3: Modified Monster, Existing Monster, NPC</p><p>#4: 2 Modified Monsters, New Monster</p><p>#5: Existing Monster, 2 New Monsters</p><p>#6: New Monster, NPC, Existing Monster, Modified Monster</p><p>#7: 3 New Monsters</p><p>#8: New Monster, New Hazard</p><p>#9: 4 New Monsters</p><p>#10: New Monster, NPC</p><p>#11: NPC, 2 New Monsters</p><p>#12: 2 New Monsters, 2 Existing Monsters</p><p>#13: 2 New Monsters, New Trap</p><p>#14: 2 New Monsters, Existing Monster</p><p>#15: 2 New Monsters, 2 Existing Monsters</p><p>#16: 2 Existing Monsters, 2 New Monsters</p><p>#17: 4 New Monsters</p><p>#18: 2 New Monsters, 1 Existing Monster</p><p>#19: New Monster, Existing Monster, Modified Monster</p><p>#20: 3 Existing Monsters (I think)</p><p>#21: New Monster, Modified Monster, Existing Monster</p><p>#22: 3 New Monsters, Existing Monster</p><p>#23: Modified Monster, 2 Existing Monsters</p><p>#24: 2 New Monsters, 2 New Traps</p><p>#25: New Monster, Existing Monster</p><p>#26: 4 New Traps</p><p>#27: 3 New Monsters, Existing Monster</p><p>#28: 3 New Traps</p><p>#29: NPC, 2 New Monsters, Existing Monster</p><p></p><p>93 Total Stat-blocks: </p><p>23 Existing Monsters (8 repeats)</p><p>13 Modified Monsters & NPCs</p><p>57 New Monsters/Traps/Hazards (14 repeats)</p><p></p><p>So about 15% Stat-blocks from existing sources, reused to make an extra 10% (Total 25%)</p><p>14% Modified Stat-blocks & NPCs</p><p>46% New Stat-blocks with an additional 15% gained from re-use (Total 61%).</p><p></p><p>So basically 15% of the content in Death's Reach already existed and 60% had to be created fresh. With the final 25% from reuse.</p><p></p><p> </p><p></p><p>The question is where are you going to get your stat-blocks from. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Absolutely, but in essence then you are doing exactly what I am suggesting; having multiple themes and shorter (mini)adventures, simply linked into some overaching plot.</p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 5395005, member: 326"] Hello AbdulAlhazred! :) My main point is that a DM won't have enough monster resources to fill 90 encounters over the course of the Epic tier. So, the subsequent point is that you can't operate under a single (or even double) theme over the course of that many encounters. So a DM has to either... A. Design, Re-skin or Template potentially 90% of their monsters. ...or... B. Have multiple themes and shorter adventures (even if they are linked under one larger 'umbrella'). If you look at E1-E3 (which runs two concurrent temes of Undead and Demons*), in every module, I estimate... - 50% of the stat-blocks are new monsters created for that adventure. - 30% are existing stat-blocks from soucres like the Monster Manuals - 20% are modified stat-blocks or NPCs *Arguably the two best supported themes in the Monster Manuals at the epic tier. In fact lets just go over Death's Reach... #1: New Monster #2: Modified Monster, New Monster, Existing Monster #3: Modified Monster, Existing Monster, NPC #4: 2 Modified Monsters, New Monster #5: Existing Monster, 2 New Monsters #6: New Monster, NPC, Existing Monster, Modified Monster #7: 3 New Monsters #8: New Monster, New Hazard #9: 4 New Monsters #10: New Monster, NPC #11: NPC, 2 New Monsters #12: 2 New Monsters, 2 Existing Monsters #13: 2 New Monsters, New Trap #14: 2 New Monsters, Existing Monster #15: 2 New Monsters, 2 Existing Monsters #16: 2 Existing Monsters, 2 New Monsters #17: 4 New Monsters #18: 2 New Monsters, 1 Existing Monster #19: New Monster, Existing Monster, Modified Monster #20: 3 Existing Monsters (I think) #21: New Monster, Modified Monster, Existing Monster #22: 3 New Monsters, Existing Monster #23: Modified Monster, 2 Existing Monsters #24: 2 New Monsters, 2 New Traps #25: New Monster, Existing Monster #26: 4 New Traps #27: 3 New Monsters, Existing Monster #28: 3 New Traps #29: NPC, 2 New Monsters, Existing Monster 93 Total Stat-blocks: 23 Existing Monsters (8 repeats) 13 Modified Monsters & NPCs 57 New Monsters/Traps/Hazards (14 repeats) So about 15% Stat-blocks from existing sources, reused to make an extra 10% (Total 25%) 14% Modified Stat-blocks & NPCs 46% New Stat-blocks with an additional 15% gained from re-use (Total 61%). So basically 15% of the content in Death's Reach already existed and 60% had to be created fresh. With the final 25% from reuse. The question is where are you going to get your stat-blocks from. :) Absolutely, but in essence then you are doing exactly what I am suggesting; having multiple themes and shorter (mini)adventures, simply linked into some overaching plot. [/QUOTE]
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