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General Tabletop Discussion
*Pathfinder & Starfinder
The Slow Death of Epic Tier
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<blockquote data-quote="S'mon" data-source="post: 5706041" data-attributes="member: 463"><p>As Krusty's DM I just wanted to concur with this (I missed this thread first time round, reading through it now). In our 1e 'Epic' campaign, a typical Epic adventure such as an attack on the lair of a demon lord or god-entity like Druaga, or a battle with an enemy army & its god(s), or a quest to save a world by collecting the maguffins, or to save the multiverse by going back in time to restore the timeline, was never ever '30 ecounters over 3 levels of play'. It was typically more like 4 encounters over a single session. </p><p></p><p>There were lots of BBEGs. Some BBEGs took years and many efforts to finally defeat (Druaga), others could not be truly defeated, and needed to be avoided or confronted indirectly (Hel), others could even be allied with (Graz'zt). And some were one-shots destroyed on the first encounter (Wotan the Hanged God).</p><p></p><p>Personally I think the 'Dungeon Delve' 3-encounter model is a vastly, vastly better one for Epic play than is the 30-encounter 'Prince of Undeath'. I think that lengthy slogs are an appallingly bad choice of design for Epic, and the source of this belief that Epic is 'more of the same'.</p></blockquote><p></p>
[QUOTE="S'mon, post: 5706041, member: 463"] As Krusty's DM I just wanted to concur with this (I missed this thread first time round, reading through it now). In our 1e 'Epic' campaign, a typical Epic adventure such as an attack on the lair of a demon lord or god-entity like Druaga, or a battle with an enemy army & its god(s), or a quest to save a world by collecting the maguffins, or to save the multiverse by going back in time to restore the timeline, was never ever '30 ecounters over 3 levels of play'. It was typically more like 4 encounters over a single session. There were lots of BBEGs. Some BBEGs took years and many efforts to finally defeat (Druaga), others could not be truly defeated, and needed to be avoided or confronted indirectly (Hel), others could even be allied with (Graz'zt). And some were one-shots destroyed on the first encounter (Wotan the Hanged God). Personally I think the 'Dungeon Delve' 3-encounter model is a vastly, vastly better one for Epic play than is the 30-encounter 'Prince of Undeath'. I think that lengthy slogs are an appallingly bad choice of design for Epic, and the source of this belief that Epic is 'more of the same'. [/QUOTE]
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The Slow Death of Epic Tier
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