Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
The Slow Death of Epic Tier
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Motorskills" data-source="post: 5711076" data-attributes="member: 15921"><p>I'm new to 4e, but not new to D&D.</p><p></p><p>I have to say I'm a little surprised by this conversation. I know there was some politics involved, but WOTC presumably still owns the rights to the concepts developed in BECMI.</p><p></p><p>Whilst the implementation was a little shaky, the idea of two tiers above 'simple adventurers' was well-established via the Companion and Master boxed sets (and later in the Wrath of the Immortals boxed set).</p><p></p><p>D&D went from L1 to L36, which is essentially compatible with the 4e L1 to L30</p><p></p><p>At Companion level (L15-L25), the idea was that you and your merry band of entrepreneurs could be done with making a living killing monsters for their stuff. The campaign documentation supported developing domains, fighting wars and sieges and so on. Of course there would still be plenty for high-level PCs to do that employed all their dubious talents on a regional or even global basis.</p><p></p><p>At Master level, (L26 to L36) you were essentially done even with that, and would be on the hunt for one of the four PC Paths to Immortality. That would involve world-spanning, and planar-spanning, fun-and-games.</p><p>Pretty clever stuff really. </p><p></p><p>IIRC, first You needed to find an Artifact (an Immortal-level magic item that was specifically 'buried' somewhere by your Immortal patron, for you to quest to find.) Then you would need to either </p><p></p><p>i) create a Dynasty, and time-travel to help your descendants out three times over the next 1000 years, per the prophecy that you yourself created(!)</p><p></p><p>ii) change the landscape for 100(?) miles around. I mean really change it. One of the Mystara regions is now comprised of floating islands. Another is a super-giant-tree forest (Elf-ville, natch).</p><p></p><p>There were a couple of other routes. </p><p></p><p>The baddies had their own Path to Immortality (in the Sphere of Entropy). That was deliberately not described in detail, but it would often involved KILLING EVERYONE IN THE WHOLE WORLD! (You might also have to betray your closest friend, corrupt the land for 100 miles around etc.)</p><p></p><p></p><p>As I said, the implementation was a bit shaky, but we coped as always. It seems to be that Paragon and Epic campaigns could do worse than tap into those concepts (perhaps as dedicated books / boxed sets?)</p><p></p><p></p><p>Finally, BECMI Immortals were exactly that. They couldn't die. The worst that could happen was that you forced them to recreate another temporary mortal shell, while all their Immortal buddies laughed at them for losing to a bunch of normals.</p><p></p><p>I really dislike the idea of deities being just another monster to fight.</p></blockquote><p></p>
[QUOTE="Motorskills, post: 5711076, member: 15921"] I'm new to 4e, but not new to D&D. I have to say I'm a little surprised by this conversation. I know there was some politics involved, but WOTC presumably still owns the rights to the concepts developed in BECMI. Whilst the implementation was a little shaky, the idea of two tiers above 'simple adventurers' was well-established via the Companion and Master boxed sets (and later in the Wrath of the Immortals boxed set). D&D went from L1 to L36, which is essentially compatible with the 4e L1 to L30 At Companion level (L15-L25), the idea was that you and your merry band of entrepreneurs could be done with making a living killing monsters for their stuff. The campaign documentation supported developing domains, fighting wars and sieges and so on. Of course there would still be plenty for high-level PCs to do that employed all their dubious talents on a regional or even global basis. At Master level, (L26 to L36) you were essentially done even with that, and would be on the hunt for one of the four PC Paths to Immortality. That would involve world-spanning, and planar-spanning, fun-and-games. Pretty clever stuff really. IIRC, first You needed to find an Artifact (an Immortal-level magic item that was specifically 'buried' somewhere by your Immortal patron, for you to quest to find.) Then you would need to either i) create a Dynasty, and time-travel to help your descendants out three times over the next 1000 years, per the prophecy that you yourself created(!) ii) change the landscape for 100(?) miles around. I mean really change it. One of the Mystara regions is now comprised of floating islands. Another is a super-giant-tree forest (Elf-ville, natch). There were a couple of other routes. The baddies had their own Path to Immortality (in the Sphere of Entropy). That was deliberately not described in detail, but it would often involved KILLING EVERYONE IN THE WHOLE WORLD! (You might also have to betray your closest friend, corrupt the land for 100 miles around etc.) As I said, the implementation was a bit shaky, but we coped as always. It seems to be that Paragon and Epic campaigns could do worse than tap into those concepts (perhaps as dedicated books / boxed sets?) Finally, BECMI Immortals were exactly that. They couldn't die. The worst that could happen was that you forced them to recreate another temporary mortal shell, while all their Immortal buddies laughed at them for losing to a bunch of normals. I really dislike the idea of deities being just another monster to fight. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
The Slow Death of Epic Tier
Top