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The Slow Death of Epic Tier
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<blockquote data-quote="Upper_Krust" data-source="post: 5713478" data-attributes="member: 326"><p>I think rather than the WotC approx. 30 encounter approach a much better way of designing 4E adventures would be to have maybe simpler 12 encounter adventures:</p><p></p><p>Act One: 3 encounters</p><p>Act Two: 6 encounters (some encounters in Act Two optional/variable paths)</p><p>Act Three: 3 encounters (Encounters in Act Three of variable difficulty depending upon events in Act Two).</p><p></p><p>ie.</p><p></p><p>Act One - getting to the 'dungeon'</p><p>Act Two - in the 'dungeon'</p><p>Act Three - something bad happens ('dungeon' starts to collapse/flood - race to escape while fighting enemies/boss)</p><p></p><p>Every detailed encounter must feature an important elite or solo opponent/trap. Anything else is a potential random encounter.</p><p></p><p>In Act Two, the path might split between 2-3 options. Depending on which path you take (which might be a story path not necessarily a literal pathway) the encounters in act three might be easier or harder.</p><p></p><p>A potential random encounter between the (defensive position) detailed encounters could be avoided, but at the risk of having the enemies of the random encounter folded into the next main encounter (showing up after 3 rounds for instance).</p><p></p><p>You could probably boil E3 down to its 12 primary encounters without much of a problem.</p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 5713478, member: 326"] I think rather than the WotC approx. 30 encounter approach a much better way of designing 4E adventures would be to have maybe simpler 12 encounter adventures: Act One: 3 encounters Act Two: 6 encounters (some encounters in Act Two optional/variable paths) Act Three: 3 encounters (Encounters in Act Three of variable difficulty depending upon events in Act Two). ie. Act One - getting to the 'dungeon' Act Two - in the 'dungeon' Act Three - something bad happens ('dungeon' starts to collapse/flood - race to escape while fighting enemies/boss) Every detailed encounter must feature an important elite or solo opponent/trap. Anything else is a potential random encounter. In Act Two, the path might split between 2-3 options. Depending on which path you take (which might be a story path not necessarily a literal pathway) the encounters in act three might be easier or harder. A potential random encounter between the (defensive position) detailed encounters could be avoided, but at the risk of having the enemies of the random encounter folded into the next main encounter (showing up after 3 rounds for instance). You could probably boil E3 down to its 12 primary encounters without much of a problem. [/QUOTE]
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