GX.Sigma
Adventurer
I've been compiling a list of unanswered questions I have about D&D Next, so I can remember to ask them of the designers next time there's a public chat or AMA or whatever.
Let's have this thread be here to ask small questions. We can discuss them and answer them, if an answer is to be found. If there is none, we will remember to ask the designers next time we get a chance.
Let's have this thread be here to ask small questions. We can discuss them and answer them, if an answer is to be found. If there is none, we will remember to ask the designers next time we get a chance.
- Will exploration rules be a module?
- Will group initiative be a module?
- What happened to monster hit dice? I always thought it was more of a monster thing than a player thing, so what's the idea making it relevant for players but not even having it for monsters?
- Have you considered making the Barbarian a theme?
- If it's a theme or class, can it please be called Berserker instead?
- The design team have stated that one of the goals is to not have any class feel necessary. They're clearly doing that with the Cleric, but what about the Rogue? In the current rules, parties without Rogues are unable to pick locks or disable traps.
- If combat maneuvers are themes, won't that just make half the themes useless to people who don't favor that style, and make people unwilling to choose a theme they otherwise would? Wouldn't that be bad?
- What happened to nonabilities? Why do undead have Con scores? What's up with the gray ooze?
- Before the public playtest went out, Mike Mearls mentioned that Wizard cantrips wouldn't explicitly be attacks, but minor things that might be useful in a laboratory and might have some combat application. I liked that idea. What happened to it? Could we see that again some day?
- Charm person says "humanoid creature," but hold person just says "creature." What gives? (It doesn't seem to be a typo, as it explains how it affects winged creatures and swimming creatures.)