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<blockquote data-quote="DogBackward" data-source="post: 5954804" data-attributes="member: 50642"><p>No. rules for exploration have always been, and always will be, core.</p><p>Unless you're using some as-yet-unknown definition of "exploration".</p><p></p><p>I hope so, but I doubt it.</p><p></p><p>But you don't need a Rogue to <em>find</em> traps. And you don't actually <em>need</em> to be able to mechanically disarm a trap. There are tons of ways to get around a trap besides fiddling with the mechanisms. Your Fighter with the Soldier background (and thus training in Perception) spot that pit trap? Jump over, walk around, or get a plank. Find a trap on a door? Open it from a distance. As for locks, the dwarves make a special kind of lockpick, usable by any class: it's called a really big hammer.</p><p></p><p>Rogues aren't necessary, they just make certain things easier. Which is how it's supposed to work.</p><p></p><p>Constitution is an abstract way of saying "This thing is really tough." If Constitution is a non-ability for all undead, then you have the issue of zombies with crap HP. You have to create a workaround, which is usually clunky and unnecessary. It's much, much easier to just say "Zombies are tough, so they have high Constitution." Then, you represent them not being alive by just giving them the same old immunities undead have always had. There's no reason for nonabilities at all, really.</p><p></p><p>I agree here. Pathfinder does cantrips very well. Honestly, I'd like all attack spells to be leveled; don't give Wizards at-will magic attacks. There are countless other ways to contribute, including taking your 14-16 Dexterity and your quarterstaff and backing up the Fighter. With flat math and no BAB, you won't automatically suck ass in melee.</p><p></p><p>Although, not even giving Wizards a crossbow proficiency is just kind of a dick move, I think. It's one of the easiest things around to fire. If you can learn to rewrite the very laws of reality, I think you can figure out "Point at enemy, pull trigger."</p></blockquote><p></p>
[QUOTE="DogBackward, post: 5954804, member: 50642"] No. rules for exploration have always been, and always will be, core. Unless you're using some as-yet-unknown definition of "exploration". I hope so, but I doubt it. But you don't need a Rogue to [i]find[/i] traps. And you don't actually [i]need[/i] to be able to mechanically disarm a trap. There are tons of ways to get around a trap besides fiddling with the mechanisms. Your Fighter with the Soldier background (and thus training in Perception) spot that pit trap? Jump over, walk around, or get a plank. Find a trap on a door? Open it from a distance. As for locks, the dwarves make a special kind of lockpick, usable by any class: it's called a really big hammer. Rogues aren't necessary, they just make certain things easier. Which is how it's supposed to work. Constitution is an abstract way of saying "This thing is really tough." If Constitution is a non-ability for all undead, then you have the issue of zombies with crap HP. You have to create a workaround, which is usually clunky and unnecessary. It's much, much easier to just say "Zombies are tough, so they have high Constitution." Then, you represent them not being alive by just giving them the same old immunities undead have always had. There's no reason for nonabilities at all, really. I agree here. Pathfinder does cantrips very well. Honestly, I'd like all attack spells to be leveled; don't give Wizards at-will magic attacks. There are countless other ways to contribute, including taking your 14-16 Dexterity and your quarterstaff and backing up the Fighter. With flat math and no BAB, you won't automatically suck ass in melee. Although, not even giving Wizards a crossbow proficiency is just kind of a dick move, I think. It's one of the easiest things around to fire. If you can learn to rewrite the very laws of reality, I think you can figure out "Point at enemy, pull trigger." [/QUOTE]
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