The Snow Job, An Eberron Heist Scenario

They were aware of the time constraints, but as kids I don't think it quite dawned on them that a long rest is exactly that, and not like a video game power up. I did explain to them however. They did have a rogue, and I was trying to push them to "use their skills" but they were so focused on the room itself that they kind of forgot who they were. This is the problem sometimes playing with the kiddos, other times though, they come up with such incredible solutions. Makes me wonder.
 

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They were aware of the time constraints, but as kids I don't think it quite dawned on them that a long rest is exactly that, and not like a video game power up. I did explain to them however. They did have a rogue, and I was trying to push them to "use their skills" but they were so focused on the room itself that they kind of forgot who they were. This is the problem sometimes playing with the kiddos, other times though, they come up with such incredible solutions. Makes me wonder.

Interesting - how old are they?
 




Saving this for a later date. I'm running my players through ToD in Eberron currently, but one of my next ideas for a campaign was as a thieves guild in the Lhazaar Principalities and this looks like it'd be an excellent fit.
 

If you plan on trying out the new Eberron rules posted today, you could do worse than give this scenario a try. If you do, please let me know how it goes!
 

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