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*Dungeons & Dragons
The sorcerer shouldn't exist
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<blockquote data-quote="DEFCON 1" data-source="post: 9016124" data-attributes="member: 7006"><p>As is the case with all the Classes, the Sorcerer's existence is for two separate things-- story, and mechanics.</p><p></p><p>Mechanics-wise, the Sorcerer is wanted and preferred by some players because they like Metamagic as a thing. They also don't like the Spellbook and the Spell Components gameplay aspects of Wizards (which is why some Sorcerer players even wish components weren't a thing at all for Sorcerers.) There are also some players who find the class being CHA-based and not INT-based like the Wizard to also be a preferred game state.</p><p></p><p>So there are plenty of reasons mechanically why the Sorcerer should remain in the game.</p><p></p><p>Now Story-wise is I think the even BIGGER reason why people want the class to exist-- because the flavor text of the class is their preferred method for the acquisition of magical power. Sorcerers just have it. It is innate. For however they acquired it, for however it manifests itself, for whatever reason they can use it... some players just like that narrative. And that narrative is MUCH different than the narrative of the Wizard (who had to study magic like it was a science and learn how to use it), the narrative of the Warlock (who had to make a deal with some powerful extradimensional being for the power in exchange for some type of service), and narrative of the Bard (who, like the Wizard, had to learn how to manipulate magic but did so via music rather than book studying.)</p><p></p><p>So there are even more reasons narratively why the Sorcerer should remain in the game-- one for every single subclass that gets made, because every single one changes the method for a character to be infused with magic. In this regard, the Sorcerer is the third "generic" class in the game, alongside the Fighter and Rogue. All three of them are classes that are basically just game mechanics with no real flavor as to who or what they are, and it is their Subclasses that give them their identity. The Subclass is what makes someone a Samurai. Or what makes someone an Assassin. Or what makes someone descended from a Genie. And this is why Sorcerers need to remain in the game-- because that generic access to arcane magic is what allows a player to place whatever story they want upon their character.</p><p></p><p>And I say all of this... even as I tell you that I don't like the Sorcerer and would actually prefer it stricken from the game. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 9016124, member: 7006"] As is the case with all the Classes, the Sorcerer's existence is for two separate things-- story, and mechanics. Mechanics-wise, the Sorcerer is wanted and preferred by some players because they like Metamagic as a thing. They also don't like the Spellbook and the Spell Components gameplay aspects of Wizards (which is why some Sorcerer players even wish components weren't a thing at all for Sorcerers.) There are also some players who find the class being CHA-based and not INT-based like the Wizard to also be a preferred game state. So there are plenty of reasons mechanically why the Sorcerer should remain in the game. Now Story-wise is I think the even BIGGER reason why people want the class to exist-- because the flavor text of the class is their preferred method for the acquisition of magical power. Sorcerers just have it. It is innate. For however they acquired it, for however it manifests itself, for whatever reason they can use it... some players just like that narrative. And that narrative is MUCH different than the narrative of the Wizard (who had to study magic like it was a science and learn how to use it), the narrative of the Warlock (who had to make a deal with some powerful extradimensional being for the power in exchange for some type of service), and narrative of the Bard (who, like the Wizard, had to learn how to manipulate magic but did so via music rather than book studying.) So there are even more reasons narratively why the Sorcerer should remain in the game-- one for every single subclass that gets made, because every single one changes the method for a character to be infused with magic. In this regard, the Sorcerer is the third "generic" class in the game, alongside the Fighter and Rogue. All three of them are classes that are basically just game mechanics with no real flavor as to who or what they are, and it is their Subclasses that give them their identity. The Subclass is what makes someone a Samurai. Or what makes someone an Assassin. Or what makes someone descended from a Genie. And this is why Sorcerers need to remain in the game-- because that generic access to arcane magic is what allows a player to place whatever story they want upon their character. And I say all of this... even as I tell you that I don't like the Sorcerer and would actually prefer it stricken from the game. ;) [/QUOTE]
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