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*Dungeons & Dragons
The sorcerer shouldn't exist
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<blockquote data-quote="fuindordm" data-source="post: 9016221" data-attributes="member: 5435"><p>Martials and spellcasters aren't even playing the same game in some ways, which is another problem. I think fighter, barbarian, and rogue coexist well because their rules encourage different styles of combat. Naturally, the rules could go even further to differentiate them, and it seems like 1D&D is trying to do this to some extent.</p><p></p><p>On the other hand, in the current playtest, I have trouble seeing how wizard and sorcerer would provide a different experience for players. I don't actually have a problem with metamagic being the sorcerer's niche to encourage a different style. As [USER=58197]@Dausuul[/USER] said :</p><p></p><p>So give them more sorcery points, and more metamagic options, and let them do more weird things with their few spells known--even (shocking) improvising variations on their spells that are not strictly covered by the rules! </p><p></p><p>Imagine if your sorcerer player could say :</p><p>"I'd like to cast fireball, but bounce it off the building across the street and through the open window"</p><p>"I'd like to cast gust of wind, so it blows straight down on that flying monster and forces it to land"</p><p>"I'd like to cast shatter, but make the sound ultrasonic so that it frightens all the wolves"</p></blockquote><p></p>
[QUOTE="fuindordm, post: 9016221, member: 5435"] Martials and spellcasters aren't even playing the same game in some ways, which is another problem. I think fighter, barbarian, and rogue coexist well because their rules encourage different styles of combat. Naturally, the rules could go even further to differentiate them, and it seems like 1D&D is trying to do this to some extent. On the other hand, in the current playtest, I have trouble seeing how wizard and sorcerer would provide a different experience for players. I don't actually have a problem with metamagic being the sorcerer's niche to encourage a different style. As [USER=58197]@Dausuul[/USER] said : So give them more sorcery points, and more metamagic options, and let them do more weird things with their few spells known--even (shocking) improvising variations on their spells that are not strictly covered by the rules! Imagine if your sorcerer player could say : "I'd like to cast fireball, but bounce it off the building across the street and through the open window" "I'd like to cast gust of wind, so it blows straight down on that flying monster and forces it to land" "I'd like to cast shatter, but make the sound ultrasonic so that it frightens all the wolves" [/QUOTE]
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The sorcerer shouldn't exist
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