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*Dungeons & Dragons
The sorcerer shouldn't exist
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<blockquote data-quote="Blue" data-source="post: 9016248" data-attributes="member: 20564"><p>The very first paragraph of the description introduces where they are different from a narrative perspective. They are the raw talents, the ones who control magic innately instead of through study. And it even brings in that some claim draconic bloodlines. We have a story description.</p><p></p><p>(If you are conflating "story elements" and "specific setting lore elements" then that <em>shouldn't </em>be in the core books.)</p><p></p><p>And really, a native talent arcanist is a common archetype in novels, shows and movies. It is fulfilling the primary duty of a class - allow players to create characters to fulfill archetypes and genre tropes. Mechanics are just how, and never by themselves justify a class. This is the "why", and it's a good one considering how common those archetypes are.</p><p></p><p></p><p>Not wrong, but incomplete. Less than half the subclasses focus on an ancestry, with the majority mentioning an ancestry or "growing up near a source of X" or just "born with them" as one possible source while also listing other sources that are not ancestry themed. I was surprised when I first realized this myself.</p><p></p><p></p><p>The flavor that sorcerers are the masters of their magic, so they know fewer spells but can do more things with them than a wizard?</p><p></p><p>Sorry, that's been well established, this is also wrong.</p><p></p><p></p><p>Yes, classes get subclasses with features. This is a truism.</p><p></p><p></p><p>No, I won't. Because you are putting restrictions on the feyblood in order to have it match a particular wizard subclass. And you're not even doing with an official subclass, so I have no idea or care how much an official subclass is to a wizard subclass.</p><p></p><p></p><p>Um, no, they don't both prepare spells. The sorcerer has spells known. Quite a different mechanic.</p><p></p><p>Yes, they use spell slots, just like clerics and rangers and everything that uses spells, just like we use a d20+modifiers >= to a target - it's a universal mechanic for ease of understanding.</p><p></p><p>And saying that because they use a universal mechanic of spellcasting they are similar is saying that the druid and the wizard are similar. It's too far to even be a stretch, it's irrelevant.</p><p></p><p></p><p>First, what you said could equally be that the wizard has outlived it's usefulness as a base class.</p><p></p><p>Second, every point you've brought up has been factually incorrect, incomplete, or irrelevant.</p><p></p><p>Come back with a solid foundation and we can talk about your ideas. But your understanding of the sorcerer is profoundly flawed. I'm not even a fan of the current implementation of the sorcerer but I feel compelled to set right the facts instead of this narrative.</p></blockquote><p></p>
[QUOTE="Blue, post: 9016248, member: 20564"] The very first paragraph of the description introduces where they are different from a narrative perspective. They are the raw talents, the ones who control magic innately instead of through study. And it even brings in that some claim draconic bloodlines. We have a story description. (If you are conflating "story elements" and "specific setting lore elements" then that [I]shouldn't [/I]be in the core books.) And really, a native talent arcanist is a common archetype in novels, shows and movies. It is fulfilling the primary duty of a class - allow players to create characters to fulfill archetypes and genre tropes. Mechanics are just how, and never by themselves justify a class. This is the "why", and it's a good one considering how common those archetypes are. Not wrong, but incomplete. Less than half the subclasses focus on an ancestry, with the majority mentioning an ancestry or "growing up near a source of X" or just "born with them" as one possible source while also listing other sources that are not ancestry themed. I was surprised when I first realized this myself. The flavor that sorcerers are the masters of their magic, so they know fewer spells but can do more things with them than a wizard? Sorry, that's been well established, this is also wrong. Yes, classes get subclasses with features. This is a truism. No, I won't. Because you are putting restrictions on the feyblood in order to have it match a particular wizard subclass. And you're not even doing with an official subclass, so I have no idea or care how much an official subclass is to a wizard subclass. Um, no, they don't both prepare spells. The sorcerer has spells known. Quite a different mechanic. Yes, they use spell slots, just like clerics and rangers and everything that uses spells, just like we use a d20+modifiers >= to a target - it's a universal mechanic for ease of understanding. And saying that because they use a universal mechanic of spellcasting they are similar is saying that the druid and the wizard are similar. It's too far to even be a stretch, it's irrelevant. First, what you said could equally be that the wizard has outlived it's usefulness as a base class. Second, every point you've brought up has been factually incorrect, incomplete, or irrelevant. Come back with a solid foundation and we can talk about your ideas. But your understanding of the sorcerer is profoundly flawed. I'm not even a fan of the current implementation of the sorcerer but I feel compelled to set right the facts instead of this narrative. [/QUOTE]
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