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*Dungeons & Dragons
The sorcerer shouldn't exist
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<blockquote data-quote="Dausuul" data-source="post: 9016343" data-attributes="member: 58197"><p>You know, looking at the Order of the Stick prequels, it occurs to me that there's a decent model there for the sorcerer/wizard divide:</p><p></p><p><em>Planning doesn't matter. Strategy doesn't matter. Only two things matter: Force in as great a concentration as you can manage, and style. And in a pinch, style can slide. Energy Drain!</em></p><p><em></em></p><p><em>In any battle, there's always a level of force against which no tactics can succeed. For example, all I need to do is keep smacking you with Energy Drains, and soon you won't be able to cast any of your fancy spells at all. Energy Drain!</em></p><p><em></em></p><p><em>Because yes, I am a sorcerer -- and this magic is in my bones, not cribbed off of "Magic for Dummies". And I can keep casting the same friggin' spell at you until you roll over and die. You can have your finely-crafted watch -- give me the sledgehammer to the face any day. ENERGY DRAIN!</em></p><p></p><p>That should be how it feels to play a sorcerer, IMO.</p><p></p><p>Then the question is how to accomplish it. In 3E, wizards had plenty of spell slots; their ability to "cast the same friggin' spell at you until you roll over and die" was limited by what they had prepared. In 5E, neo-Vancian gives them more flexible casting, but they are tightly constrained by spell slots at the higher levels. So sorcerers' signature power ought to be generating more spell slots at X level than the wizard... which leads us to either beefing up Font of Magic and making it the primary focus of the class, or a full-fledged spell point model. I know they got negative feedback on spell points in the runup to 5E, but that was ten years ago; it might be worth revisiting.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 9016343, member: 58197"] You know, looking at the Order of the Stick prequels, it occurs to me that there's a decent model there for the sorcerer/wizard divide: [I]Planning doesn't matter. Strategy doesn't matter. Only two things matter: Force in as great a concentration as you can manage, and style. And in a pinch, style can slide. Energy Drain! In any battle, there's always a level of force against which no tactics can succeed. For example, all I need to do is keep smacking you with Energy Drains, and soon you won't be able to cast any of your fancy spells at all. Energy Drain! Because yes, I am a sorcerer -- and this magic is in my bones, not cribbed off of "Magic for Dummies". And I can keep casting the same friggin' spell at you until you roll over and die. You can have your finely-crafted watch -- give me the sledgehammer to the face any day. ENERGY DRAIN![/I] That should be how it feels to play a sorcerer, IMO. Then the question is how to accomplish it. In 3E, wizards had plenty of spell slots; their ability to "cast the same friggin' spell at you until you roll over and die" was limited by what they had prepared. In 5E, neo-Vancian gives them more flexible casting, but they are tightly constrained by spell slots at the higher levels. So sorcerers' signature power ought to be generating more spell slots at X level than the wizard... which leads us to either beefing up Font of Magic and making it the primary focus of the class, or a full-fledged spell point model. I know they got negative feedback on spell points in the runup to 5E, but that was ten years ago; it might be worth revisiting. [/QUOTE]
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