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The sorcerer shouldn't exist
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<blockquote data-quote="Mirrorrorrim" data-source="post: 9016418" data-attributes="member: 7040132"><p>The D&D Wizard is one of the most "D&D" things there is, and that is worth keeping for the D&D game. I like D&D spellcasting and cannot stand spell point casting as a primary mechanic. I also believe that tying primary mechanics to 1-hour short rests has proven to be untenable for the community as a whole, even if some tables have made it work.</p><p></p><p>Sorcerers and Warlocks have been around in a variety of iterations, and some of the earlier versions didn't get great narrative+mechanical synchronicity, but in 5E there is an opportunity to really glow them up. And that is what I am pulling for. There are too many good mage/caster ideas for them to live in one class or subclass. So I think it is a boon to spread those abilities out into appropriate thematic class and subclass options. This way, those who love Wizards can keep them, those who love Sorcerers can keep them, those who love Warlocks can keep them, and those who love them all, and want them to feel unique from each other, can get their way too.</p><p></p><p>I still think there is ample opportunity for a Sorcerer to feel different while still using D&D spellcasting. The playtest version is a good first step that can be tweaked further. And though I don't like Short Rest recharges for Warlock spells, after hearing the ideas from other posters here, I also now agree there can be a way to save Pact Magic without tying them to Short Rests as the recharge mechanic.</p></blockquote><p></p>
[QUOTE="Mirrorrorrim, post: 9016418, member: 7040132"] The D&D Wizard is one of the most "D&D" things there is, and that is worth keeping for the D&D game. I like D&D spellcasting and cannot stand spell point casting as a primary mechanic. I also believe that tying primary mechanics to 1-hour short rests has proven to be untenable for the community as a whole, even if some tables have made it work. Sorcerers and Warlocks have been around in a variety of iterations, and some of the earlier versions didn't get great narrative+mechanical synchronicity, but in 5E there is an opportunity to really glow them up. And that is what I am pulling for. There are too many good mage/caster ideas for them to live in one class or subclass. So I think it is a boon to spread those abilities out into appropriate thematic class and subclass options. This way, those who love Wizards can keep them, those who love Sorcerers can keep them, those who love Warlocks can keep them, and those who love them all, and want them to feel unique from each other, can get their way too. I still think there is ample opportunity for a Sorcerer to feel different while still using D&D spellcasting. The playtest version is a good first step that can be tweaked further. And though I don't like Short Rest recharges for Warlock spells, after hearing the ideas from other posters here, I also now agree there can be a way to save Pact Magic without tying them to Short Rests as the recharge mechanic. [/QUOTE]
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The sorcerer shouldn't exist
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