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General Tabletop Discussion
*Dungeons & Dragons
The sorcerer shouldn't exist
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<blockquote data-quote="Yaarel" data-source="post: 9016498" data-attributes="member: 58172"><p>I view the tropes as:</p><p></p><p>The Wizard is a Creator = Evocation (Air, Fire, Water), Transmutation (Earth, Plant, Animal), Conjuration (Force), and Illusion.</p><p></p><p></p><p></p><p>(I know the Wizard Necromancer is a thing historically in D&D, but instead, I would rather the Warlock and Cleric get all of the necromancy stuff. In this context, "necromancy" includes Undead, Fiend, and Aberration. Typically, the Warlock is bargaining with the necromantic beings and Cleric is combating them, but the reverse can be true.)</p><p></p><p></p><p></p><p>The Sorcerer is an Avatar = the incarnation of some planar energy in the flesh</p><p></p><p>The magic of the Sorcerer is both physically the body itself (bloodline) and one of various planes of existence (Celestial, Mechanus, Elemental Chaos, Shadowfell, or so on). Even the draconic bloodline is a manifestation of the First World and its multiversal dragons, whence the origins of the Material Plane.</p><p></p><p>Because the Sorcerer is a body, I would like to see it use Constitution for spellcasting. Charisma for self-expression and Constitution for physicality feel the most salient Abilities.</p><p></p><p>The Sorcerer doesnt gain magic from any creature, but from the plane of existence itself. In a way, a Sorcerer is a personification of that plane.</p><p></p><p>The spells that a particular Sorcerer has affinity with relates to some aspect of some plane.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 9016498, member: 58172"] I view the tropes as: The Wizard is a Creator = Evocation (Air, Fire, Water), Transmutation (Earth, Plant, Animal), Conjuration (Force), and Illusion. (I know the Wizard Necromancer is a thing historically in D&D, but instead, I would rather the Warlock and Cleric get all of the necromancy stuff. In this context, "necromancy" includes Undead, Fiend, and Aberration. Typically, the Warlock is bargaining with the necromantic beings and Cleric is combating them, but the reverse can be true.) The Sorcerer is an Avatar = the incarnation of some planar energy in the flesh The magic of the Sorcerer is both physically the body itself (bloodline) and one of various planes of existence (Celestial, Mechanus, Elemental Chaos, Shadowfell, or so on). Even the draconic bloodline is a manifestation of the First World and its multiversal dragons, whence the origins of the Material Plane. Because the Sorcerer is a body, I would like to see it use Constitution for spellcasting. Charisma for self-expression and Constitution for physicality feel the most salient Abilities. The Sorcerer doesnt gain magic from any creature, but from the plane of existence itself. In a way, a Sorcerer is a personification of that plane. The spells that a particular Sorcerer has affinity with relates to some aspect of some plane. [/QUOTE]
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The sorcerer shouldn't exist
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