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*Dungeons & Dragons
The sorcerer shouldn't exist
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<blockquote data-quote="Undrave" data-source="post: 9017160" data-attributes="member: 7015698"><p>I think the sorcerer should have a feature where they can lose control of their powers when taking damage, something like “you make a concentration check (separate from normal concentration) and if you fail you do X” based on subclass, with some even being beneficial (Divine Soul Sorcerer could grant temp HP to others when their powers goes wild) while other just inflict damage (Storm Soul HAS to hit someone within 15 ft with lightning!). Maybe you don’t even need a concetration check, it just happens. And it would push the Sorcerer to risk getting closer to the action (and probably have features to help with that). They should also have unique cantrips-like power granted by each subclass so we don’t have to worry if there’s a thematic one available (lightning themed guys don’t have to rely on Shocking Grasp, for exemple).</p><p></p><p>Also: it should be the easiest class to multi class. </p><p></p><p></p><p>I still say the base Wizard should only learn 1 spell per level, and the subclass adding to those known spells using specific restrictions. Instead of getting 2 random spell every level you’d HAVE to gain a spell from your specialty before you gain your random choice. It would create more distinct Wizards.</p><p></p><p>The addition of Primal Spirits to the Barbarian’s lore was probably the best thing to happen to the class. If 4e hadn’t added it to its story, it probably would have taken up the Champion’s ‘simple subclass’ role in 5e and not be its own thing.</p><p></p><p>See my response to Neonchameleon above.</p><p></p><p>Augh, don’t remind me.</p></blockquote><p></p>
[QUOTE="Undrave, post: 9017160, member: 7015698"] I think the sorcerer should have a feature where they can lose control of their powers when taking damage, something like “you make a concentration check (separate from normal concentration) and if you fail you do X” based on subclass, with some even being beneficial (Divine Soul Sorcerer could grant temp HP to others when their powers goes wild) while other just inflict damage (Storm Soul HAS to hit someone within 15 ft with lightning!). Maybe you don’t even need a concetration check, it just happens. And it would push the Sorcerer to risk getting closer to the action (and probably have features to help with that). They should also have unique cantrips-like power granted by each subclass so we don’t have to worry if there’s a thematic one available (lightning themed guys don’t have to rely on Shocking Grasp, for exemple). Also: it should be the easiest class to multi class. I still say the base Wizard should only learn 1 spell per level, and the subclass adding to those known spells using specific restrictions. Instead of getting 2 random spell every level you’d HAVE to gain a spell from your specialty before you gain your random choice. It would create more distinct Wizards. The addition of Primal Spirits to the Barbarian’s lore was probably the best thing to happen to the class. If 4e hadn’t added it to its story, it probably would have taken up the Champion’s ‘simple subclass’ role in 5e and not be its own thing. See my response to Neonchameleon above. Augh, don’t remind me. [/QUOTE]
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The sorcerer shouldn't exist
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