Homebrew The Soul Cleaver Class

Ramripotek

Villager
Class Traits


Role: Striker. Your use of heavy armour makes you especially hard to hit, and your powers ensure doom for any enemy who dares to strike you.
Power Source: Shadow. Your soul is corrupted by the Shadowfell. This corruption empowers your skill with the blade, but it also increases the intensity of your emotions.
Key Abilities: Dexterity, Wisdom, Constitution.

Armour Proficiencies: Cloth, leather, hide, chainmail, scale, plate; light shield, heavy shield
Weapon Proficiencies: Simple melee, military melee, simple ranged
Bonus to Defences: + 1 Fortitude, + 1 Reflex, + 1 Will

Hit Points at 1st Level: 10+ Constitution score
Hit Points per Level Gained: 4 Healing Surges per Day: 9 + Constitution modifier

Trained Skills: From the class skill list below, choose four trained skills at 1st level. Class Skills: Acrobatics, Dungeoneering, Endurance, Insight, Intimidate, Nature, Perception, Stealth.


Class Features: Closer to Death, Cleave the Soul, Blade Affinity.
 
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Soul Cleaver Class Features

You have the following class features.

Closer to Death

You deal + 1d6 Psychic Damage against enemies that have attacked you since the end of you previous turn. While you are bloodied, your attacks instead deal +1d6 Psychic Damage. This increases to + 2d6 while you are at or below one-quarter of your maximum hit points.

Cleave the Soul

When you bloody an enemy with an attack that deals Psychic Damage, the target's soul becomes severely damaged. Until the end of the encounter, the target takes a -2 penalty to Will and takes 3 extra damage from effects that deal Psychic Damage.

Blade Affinity

While you wield a Greatsword, a Falchion, a Glaive, a Scythe, or a Dagger, you gain additional benefits based on the weapon you wield. You also gain an additional At-Will power while you wield the specific weapon.


Greatsword: When you hit an enemy with a greatsword, you gain a + 2 bonus to AC and Reflex against all enemies other then the target until the end of your next turn.
You also gain the Disarming Fireguard power.

Falchion: Once per encounter, when you hit an enemy with a Falchion, you can make an additional attack, using the same attack bonus. If the second attack hits, the first attack deals extra Psychic Damage equal to the damage you would deal by hitting the target with any At-Will power you posess, not including any temporary bonuses or penalties. If the second attack misses, the first attack's damage is reduced by the amount specified above. Regardless of the result, the target gains a + 2 bonus to his next attack roll against you. The ability recharges whenever you become bloodied.
You also gain the Reckless Slash power.

Glaive: When you attack with a Glaive and target an enemy one square away from you, choose one enemy adjacent to you. That enemy must make a saving throw. If it fails, you knock him prone.
You also gain the Far Cleave power.

Scythe: While you wield a scythe, it gains the reach property. In addition, you gain a + 1 bonus to Fear attack rolls using a scythe.
You also gain the Dread Reaping power.

Dagger: When you use a Soul Cleaver power with a Dagger, you can treat it as having the "Ranged Weapon" range instead of "Melee Weapon". In addition, when you hit an enemy that you have combat advantage against with a Dagger, increase the Dagger's damage die by one size.
You also gain the Precise Cut power.
 
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