At-Will Attack Powers
Precise Evisceration (Soul Cleaver Attack 1)
You strike your enemy in a vulnerable place, leaving it howling as you strike again and again.
At-Will * Shadow, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Dexterity vs. Reflex
Hit: 1[W] + Dexterity modifier damage, and the target grants combat advantage to you until the end of your next turn.
Shadow Dance (Soul Cleaver Attack 1)
You dance and flicker like a shadow cast by a torch, moving and striking before anyone can react.
At-Will * Shadow, Weapon
Standard Action Melee weapon
Target: One creature
Effect: Before the attack, you move 2 squares.
Attack: Dexterity vs. AC
Hit: 1[W] + Dexterity modifier damage.
Effect: After the attack, you move 2 squares. You do not provoke an opportunity attack from the target for this move.
Alliance with the Shadows (Soul Cleaver Attack 1)
You strike with a heavy, sweeping blow, and your enemy's shadow joins you in hate. And bites.
At-Will * Shadow, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Dexterity or Wisdom vs. AC
Hit: 1[W] + Dexterity or Wisdom modifier damage + Constitution modifier cold damage.
Special: This power is a melee basic attack. Whenever you would make a melee basic attack, you can use this power.
Vengeance Strike (Soul Cleaver Attack 1)
You strike your enemy, lifting the power of your vengeance. A successful strike rewards you with renewed vigor.
At-Will * Shadow, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Wisdom vs. AC
Hit: 1[W] + Wisdom modifier damage, and you gain temporary hit points equal to your Constitution modifier. If your current hit points are currently at or below one-quarter of your maximum hit points, you instead gain 5 + your Constitution modifier temporary hit points.
Weave the Shadow Thread (Soul Cleaver Attack 1)
You focus yourself. Suddenly, you disappear. Your enemy looks around in panic.When he turns away, you appear behind him and plunge your weapon in his spine.
At-Will * Shadow, Weapon
Standard Action Close burst 2
Target: One creature
Effect: Before the attack, you become invisible, and you teleport to the closest unoccupied square adjacent to the target.
Attack: Wisdom vs. AC.
Hit: 1[W] + Wisdom modifier damage.
Effect: You cease to be invisible.
Disarming Fireguard (Soul Cleaver Attack 1)
Your blade ignites with dark fire. When you strike, the fire erupts, overheating your enemy's weapon and forming a protective halo around your head.
At-Will * Shadow, Weapon
Standard Action Melee weapon
Requirement: You must be wielding a greatsword.
Target: One creature
Attack: Dexterity or Wisdom vs. AC
Hit: 1[W] + Dexterity or Wisdom modifier fire damage, and the target must make a saving throw. If it fails, the target drops one item that it is currently holding into your space.
Effect: Each enemy that moves from a square adjacent to you before the end of your next turn takes fire damage equal to your Constitution modifier.
Reckless Slash (Soul Cleaver Attack 1)
You rise you Falchion above your head, and then you strike. The enemy bleeds, but sees a spark of hope - if it survives.
At-Will * Shadow, Weapon
Standard Action Melee weapon
Requirement: You must be wielding a falchion.
Target: One creature
Attack: Dexterity or Wisdom vs. AC. This attack is a critical hit on a roll of 19-20.
Hit: 1[W] + Dexterity or Wisdom modifier damage, and ongoing 5 damage (save ends).
Effect: The target gains a + 2 bonus to his next attack roll against you.
Far Cleave (Soul Cleaver Attack 1)
You slash the backs of two enemies with your glaive, then pin them to the ground if they ignore you.
At-Will * Shadow, Weapon
Standard Action Melee weapon
Requirement: You must be wielding a Glaive.
Target: One or two creatures
Attack: Dexterity or Wisdom vs. AC
Hit: 1[W] + one-half Dexterity or Wisdom modifier damage, and the target takes damage equal to twice your Constitution modifier if it moves away from you on its next turn.
Dread Reaping (Soul Cleaver Attack 1)
You slash with your scythe before your enemy's eyes, and it freezes in terror.
At-Will * Fear, Shadow, Psychic, Weapon
Standard Action Melee weapon
Requirement: You must be wielding a scythe.
Target: One creature
Attack: Dexterity or Wisdom vs. Will
Hit: 1d8 + Dexterity or Wisdom modifier Psychic damage, and the target takes a - 2 penalty to attack rolls and a penalty to damage rolls equal to your Constitution modifier until the end of your next turn.
Precise Cut (Soul Cleaver Attack 1)
You slash your enemy from its belly to its chest, leaving a long and deep wound. The attack provokes you both to fight on.
At-Will * Shadow, Weapon
Standard Action Melee Weapon
Requirement: You must be wielding a dagger.
Target: One creature
Attack: Dexterity or Wisdom vs. AC
Hit: 1[W] + Dexterity or Wisdom modifier damage, and you and the target gain a + 2 bonus to damage rolls against each other until the end of your next turn.
Note: Disarming Fireguard is a power that requires adapdability from a Dungeon Master. Ask him if he can afford improvising actions for a Disarmed monster (for example, trying to recover the weapon). If he does not wish to improvise like that, replace the text after 'saving throw' with the following: Choose a weapon the target is currently wielding. The target takes a - 2 penalty to attack rolls with the chosen weapon.