Something I just noticed: The ship on the cover of SG44 and DW 18 are the same ship, drawn from different angles. wierd.
AGAINST THE GIANTS
By Gary Gygax
TSR
$6.00
Reviewed by Anders Swenson
This is a dungeon module G-1-2-3, a volume which combines the first series of TSR dungeon modules under one cover. The present volume consists of a 32-page booklet enclosed in two cardstock folders, one of which serves as the outer cover featuring the usual paintings, with a dungeon floorplan inside, and the other with more floorplans on both sides. The booklet contains the texts of three adventures, the AD&D monster description for the Drow, also appearing in the Fiend FOlio, the description of two spells for AD&D which have not yet been published, and a list of nine available advanced-level characters for AD&D
The text is essentially a reprint of the three G-series adventures under a single cover at a reasonable saving in price. Some changes in layout have been made to eliminate redundant material common to all three of the first modules, and some new drawings have been added to fill gaps left in the pages.
The acventure begins with an expedition against hill giants. The giants have been raiding human territories, striking with more force and cunning than ever before. The party of adventurers have been sent to explore the stronghold of hte hill giants, with the objective of finding out what the giants are up to, and the secondary goal of causing as much trouble as possible. The steading of the hill giant chief, Nosnra, is a large wooded stockade about 300' x 400'. There are three entrances; the text is unclear whether the doors and gates involved are open or closed, but the intent seems to be that the characters walk straight through the front door past the guards, who are in a drunken stupor. In fact, all of the giants in the compound are partying, most of them in the great hall in the middle of the steading. The adventurers have the option of gaining their objective by sneaking around the two levels of the hill giant fortress and picking up clues without having to encounter about 50 hill giants at once.
The lower level of the steading is a conventional underground dungeon, populated with slaves, guards, and the odd monsters. Some of the slaves are supposed to be in revolt, but the arrangement of the chambers of the dungeon and the relatively small space said to be occupied by the rebels seems unrealistic. The final solution to the hill giant problem may be found in a well-guarded treasure vault inside this dungeon.
The information to be found with the hill giants leadsfar into the snow country to the lair of the frost giants. These nasty creatures live inside a series of caves around a small canyon in the mountains. The frost giants are dispersed into a series of relatively small caves - I would increase the scale on the map fivefold to simulate a place where giants could live comfortably. The party of adventurers again gets to sneak or fight past the giants in the outer works down to the heart of the frost giant complex where signs exist which point th way to yet another station - The hall of the fire giant king.