Hi.
I know, it's bin a while since this product hit the shelves but I haven't got the time to read through it until now.
My first impression was quite good. The story seemed interesting, there is a city to use for later adventures or as a campaign base, a good way to introduce prionics in your campaign, etc.
The art, the text and the stats are ok.
What ist missing? A lot!
The city is there. The map is... okay. But the different quarters are not properly described, the history is missing and there is no overview about nps, shops, guilds and so on.
The plot looks nice but stammers from the beginning.
*Why a were rats running rampart in the city? There seems to be no other purpose but to get the pcs into the adventure. Why were rats at all?
*Why does the evil protagonist try to assassinate the pc's after the city celebrates them? Just wait a little while and go on with the plot after the pc's left the city. Why endanger the whole plan for a little retribution?
* Why are all encounters so easily solved untilthe pc's get to the last part of the adventure? The CR rating is rising dramatically to the end while the first part is much too simple.
*Why does the baron only appear to the end of the adventure. Using him in the beginning or some servant of him who is trying to inform the players about strange occurances in the castle could get the character deeper into some roleplaying.
*The foreword clearly states that the power of the pc's would easily be enough to whipe the whole city clean from guards (an the stats show this). So what's hindering all those evil guys to do this instead of waiting until some real adversaries show up?
I think with alot of work you can get something out of this adventure. But with a lot of work I can write my own and don't have to spend my bucks for Wizard products.
I know, it's bin a while since this product hit the shelves but I haven't got the time to read through it until now.
My first impression was quite good. The story seemed interesting, there is a city to use for later adventures or as a campaign base, a good way to introduce prionics in your campaign, etc.
The art, the text and the stats are ok.
What ist missing? A lot!
The city is there. The map is... okay. But the different quarters are not properly described, the history is missing and there is no overview about nps, shops, guilds and so on.
The plot looks nice but stammers from the beginning.
*Why a were rats running rampart in the city? There seems to be no other purpose but to get the pcs into the adventure. Why were rats at all?
*Why does the evil protagonist try to assassinate the pc's after the city celebrates them? Just wait a little while and go on with the plot after the pc's left the city. Why endanger the whole plan for a little retribution?
* Why are all encounters so easily solved untilthe pc's get to the last part of the adventure? The CR rating is rising dramatically to the end while the first part is much too simple.
*Why does the baron only appear to the end of the adventure. Using him in the beginning or some servant of him who is trying to inform the players about strange occurances in the castle could get the character deeper into some roleplaying.
*The foreword clearly states that the power of the pc's would easily be enough to whipe the whole city clean from guards (an the stats show this). So what's hindering all those evil guys to do this instead of waiting until some real adversaries show up?
I think with alot of work you can get something out of this adventure. But with a lot of work I can write my own and don't have to spend my bucks for Wizard products.