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The Spirit Dancer PrC Comments wanted, Please

Thanks Xcorvis

I bet you get more than your fill :)


Like I said I was tired and disgruntled I am slowly working on the Idea so dont hold your breath at poking me in the ribs I have rethought some of the main Ideas I have behind this PrC. I will get to it though if only I could lose my headache.
 

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Ok here is how I have figured I'd do the spells comments any other spells that would fit in


Code:
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Level		0       1       2       3       4              
-----		-	-	-	-	-		
1		2       —       —       —       —       
2		3       2*      —       —       —            
3		4       2       —       —       —             
4		4       3       2*      —       —              
5		4       3       3       —       —              
6		4       3       3       —       —              
7		4       4       3       2*      —              
8		4       4       4       3       —              
9		4       4       4       3       —              
10		4       4       4       4       2*            
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*Provided the Spirit Dancers has sufficient Charisma to have a bonus spell of this level.

Class Features

Weapon and Armor Proficiency: Spirit Dancers gain no additional proficiency with armor or weapons. While retaining any weapon, armor, and shield proficiencies granted by their previous class, or classes Spirit Dancers are reluctant to take life, and unless the situation is truly dire will attempt to avoid the use of lethal force

Armor compatibility: The Spirit dancer benefits best by being able to make quick movements that will move her out of an opponents threat zone. As such she would do best with lighter armor such as studded leather, or leather armor. Some spirit dancers prefer to wear armor piecemail and wear only bracers, armor leggings, and breastplates

SpellsBeginning at 1st level, the Spirit Dancers gains the ability to cast a small number of divine spells. The Spirit Dancer casts these spells without needing to memorize them beforehand or keep a spellbook. Spirit Dancers receive bonus spells for high Charisma, and to cast a spell a Spirit Dancer must have a Charisma score at least equal to 10 + the level of the spell. The Difficulty Class for a saving throw against a Spirit Dancer’s spell is 10 + the spell's level + the Spirit Dancer’s Charisma modifier.

Each Spirit dancer must choose a time at which she must spend an hour each day in quiet communion with the dead to regain her daily allotment of spells. Time spent resting has no effect on whether a Spirit Dancer can prepare spells. See Spirit dancers spell list below

0 level spells Guidance, Light, Read Magic, Virtue 1st level spells Bless, Deathwatch, Detect undead, divine favor, invisibility to undead, obscuring mist, protection from chaos/evil, remove fear, sanctuary. 2nd level spells calm emotions, gentle repose, Remove Paralysis, Shield Other, Silence, Sound Burst, Undetectable Alignment, Zone of truth 3rd level spells Create Food and Water, Helping Hand, Magic Circle against Chaos/Evil, Magic Vestment, Negative Energy Protection, Remove Blindness/Deafness, Remove Curse, Remove Disease, Speak with Dead 4th level spells Cure Critical Wounds, Death Ward, Discern Lies, Dismissal, Divination, Freedom of Movement, Restoration.
 

Into the Woods

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