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The Spy Game is a 5E-Powered Espionage RPG
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<blockquote data-quote="Jay Verkuilen" data-source="post: 7783969" data-attributes="member: 6873517"><p>It's totally cool to not like a system but "worst evah!!!" seems like hyperbole. I did search and without going into tedious point by point quotes, I think some of them come from a misunderstanding of the system. Admittedly, Momentum and Threat <em>read</em> weirdly, but they work quite well in play. </p><p></p><p>For example, when dealing with a complication, the GM is totally free simply to add Threat. In fact, in my experience both running and playing both <em>Conan</em> and <em>STA</em> that's hands down the easiest thing to do rather than coming up with some immediate complication. If you don't have a good idea, just take some Threat and move on. It's not the Wild Die of <em>Star Wars D6</em> or botching in the old Storyteller systems in that regard, because there's a very easy default for the GM to take. I found the Wild Die one of the most annoying aspects of D6 games, which did not scale particular well, and botching in Storyteller really messed up the math. </p><p></p><p>I really suspect 2D20 would be a very good match for a spy genre type game. It's got a lot of good fits: Stress mimics the way damage works in scenes, as does Wounds. STA posits little or no character advancement, which I think is a much better fit for, say, Mission Impossible or movie Bond than would a level based system. The characters in that kind of setting don't typically gain new skills.</p></blockquote><p></p>
[QUOTE="Jay Verkuilen, post: 7783969, member: 6873517"] It's totally cool to not like a system but "worst evah!!!" seems like hyperbole. I did search and without going into tedious point by point quotes, I think some of them come from a misunderstanding of the system. Admittedly, Momentum and Threat [I]read[/I] weirdly, but they work quite well in play. For example, when dealing with a complication, the GM is totally free simply to add Threat. In fact, in my experience both running and playing both [I]Conan[/I] and [I]STA[/I] that's hands down the easiest thing to do rather than coming up with some immediate complication. If you don't have a good idea, just take some Threat and move on. It's not the Wild Die of [I]Star Wars D6[/I] or botching in the old Storyteller systems in that regard, because there's a very easy default for the GM to take. I found the Wild Die one of the most annoying aspects of D6 games, which did not scale particular well, and botching in Storyteller really messed up the math. I really suspect 2D20 would be a very good match for a spy genre type game. It's got a lot of good fits: Stress mimics the way damage works in scenes, as does Wounds. STA posits little or no character advancement, which I think is a much better fit for, say, Mission Impossible or movie Bond than would a level based system. The characters in that kind of setting don't typically gain new skills. [/QUOTE]
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