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General Tabletop Discussion
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The Stakes of Classifying Games as Rules Lite, Medium, or Heavy?
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<blockquote data-quote="overgeeked" data-source="post: 8472836" data-attributes="member: 86653"><p>I disagree. Generally speaking, the DM will come up with something that makes sense in the moment. The rule will be designed specifically to deliver a result that makes sense <em>right now</em>. It's when people insist, rather ridiculously, that precedent be followed to the letter and the rule designed to produce an outcome that made sense <em>in the prior specific circumstances</em> be applied to some <em>new and different circumstance</em> which...completely mysteriously...does not produce an outcome that makes sense now in this new and different circumstance. Unless a DM is going for comedy, they won't design a rule on the fly that doesn't make sense. They will design a rule that makes sense for now. Writing that new rule down and thinking it's now a universal law is the problem.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 8472836, member: 86653"] I disagree. Generally speaking, the DM will come up with something that makes sense in the moment. The rule will be designed specifically to deliver a result that makes sense [I]right now[/I]. It's when people insist, rather ridiculously, that precedent be followed to the letter and the rule designed to produce an outcome that made sense [I]in the prior specific circumstances[/I] be applied to some [I]new and different circumstance[/I] which...completely mysteriously...does not produce an outcome that makes sense now in this new and different circumstance. Unless a DM is going for comedy, they won't design a rule on the fly that doesn't make sense. They will design a rule that makes sense for now. Writing that new rule down and thinking it's now a universal law is the problem. [/QUOTE]
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The Stakes of Classifying Games as Rules Lite, Medium, or Heavy?
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