TTRPGs are commonly debated about where they lie on a rules crunch spectrum of lite to heavy. For example, is D&D 5e rules medium or rules heavy? Is Fate rules lite or rules medium? Is Runequest rules medium or rules heavy? For purposes of this thread, I'm not actually interested in debating the answers to those questions. Instead, my interest rests in the fundamental stakes of this system of classification from rules lite to rules heavy commonly found in our hobby. Why does this classification matter for some people? What is gained through classifying games along this spectrum? What is at stake if D&D 5e, for example, gets classified as Rules Heavy rather than Rules Medium? Are there incentives for games to be perceived and classified as lighter than they accurately are?