TheAlkaizer
Game Designer
I think it's one of these things that's useful for understanding a product before you had the chance to play with it.Why does this classification matter for some people? What is gained through classifying games along this spectrum?
Just like someone can go on a board and ask does anyone know a game that explores this genre someone can go and say I'm not into rule-heavy games, anyone has something a bit lighter. It's a characteristic of games. There's an equivalent with board games. Almost every time someone whips out a board game around me, someone will ask but how long does it take to setup the game and learn it. Or if someone suggest a longer game someone will say no, one session lasts way too long, I want something shorter.
In video games we'll talk about genre, platform, number of players, challenge level, setting, etc. In shows we'll look into the length of episodes, the number of seasons, the themes explored, number of characters, the setting, the genre, etc.
As to crunch specifically, it's a useful characteristic to me. I've spent the last two years toying with Starfinder, with I consider quite crunchy. I've got about a dozen TTRPG ready to try and my colleagues asked to try Pathfinder 2E and I said "No sorry, I'm looking to run something lighter for a few months". It takes time to learn to play a crunchy game, to me there's definitely a correlation between the crunch level and the accessibility of the game. It demands more from me, it demands more from my players.
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