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General Tabletop Discussion
*TTRPGs General
The Stakes of Classifying Games as Rules Lite, Medium, or Heavy?
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<blockquote data-quote="overgeeked" data-source="post: 8473357" data-attributes="member: 86653"><p>Simar situations handled similarly, mechanically. Not identically. Roll this and add that in both cases. Roll those against these in both cases. How would that be inconsistent? </p><p></p><p>The players at the table playing a game with a human Referee. The Referee being able to make a call is a feature, not a bug. Playing to find out what happens is the joy of the thing. Inputting computer code and knowing the outcome before you even sit down is not. </p><p></p><p>Consistent rules do not guarantee good fiction. In fact, insistence on consistent rules quite often makes for absurd fiction. </p><p></p><p>DM’s making rulings are, generally speaking, not arbitrary. Consistent and not absurd fiction is more importnt than perfectly consistent rules. It sounds like you’d have more fun with a boardgame or video game then an RPG. Having a human Referee to make calls is a feature not a bug. </p><p></p><p>No one said you are. I don’t grok your position. You’d rather rules be followed precisely no matter the absurdity of the outcome, fiction be damned, and the DM to have no ability to make a call that you think is inconsistent. So why have a human Referee at all? Again, it sounds like video games or boardgames are what you want. The exact things that make RPGs great in themselves and different from video games and boardgames are the exact thing you don’t want.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 8473357, member: 86653"] Simar situations handled similarly, mechanically. Not identically. Roll this and add that in both cases. Roll those against these in both cases. How would that be inconsistent? The players at the table playing a game with a human Referee. The Referee being able to make a call is a feature, not a bug. Playing to find out what happens is the joy of the thing. Inputting computer code and knowing the outcome before you even sit down is not. Consistent rules do not guarantee good fiction. In fact, insistence on consistent rules quite often makes for absurd fiction. DM’s making rulings are, generally speaking, not arbitrary. Consistent and not absurd fiction is more importnt than perfectly consistent rules. It sounds like you’d have more fun with a boardgame or video game then an RPG. Having a human Referee to make calls is a feature not a bug. No one said you are. I don’t grok your position. You’d rather rules be followed precisely no matter the absurdity of the outcome, fiction be damned, and the DM to have no ability to make a call that you think is inconsistent. So why have a human Referee at all? Again, it sounds like video games or boardgames are what you want. The exact things that make RPGs great in themselves and different from video games and boardgames are the exact thing you don’t want. [/QUOTE]
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The Stakes of Classifying Games as Rules Lite, Medium, or Heavy?
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