Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
The Stakes of Classifying Games as Rules Lite, Medium, or Heavy?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Neonchameleon" data-source="post: 8474396" data-attributes="member: 87792"><p>This is the post that prompted me to create a spinoff thread asking what rules medium even is. I know I have a full working definition when I use it for what to me qualifies as rules medium, and I also know that my definition is part-advocacy of things I like seeing.</p><ul> <li data-xf-list-type="ul">A rules medium game isn't rules light because there are emergent interactions that mean you sometimes have to think about the consequences in non-obvious ways.</li> <li data-xf-list-type="ul">A rules medium game isn't rules heavy because you can leave the rulebooks at home and rely on the character sheets/NPC statblocks and maybe a handout or two and/or a DM screen and basically never stop to look anything up in the rulebook while playing full RAW. And yes, this does reward prep.</li> </ul><p>And yes, a big part of the second half is the character sheets and statblocks should contain all the rules for things like spells so we don't need to stop the game to look them up in the PHB.</p><p></p><p>To pick obvious examples:</p><ul> <li data-xf-list-type="ul">Apocalypse World, Dungeon World, or other PBTA games fit very neatly here. There are <em>definite</em> non-obvious interactions and you need a couple of lookup sheets; they aren't rules light but it's almost impossible to call them rules heavy.</li> <li data-xf-list-type="ul">Marvel Heroic Roleplaying likewise. It's far too fiddly to be rules light, but character sheets are designed to fit on single sides of A5. (Its successor game in the Sentinels Comics RPG likewise)</li> <li data-xf-list-type="ul">AD&D 1e is in no way rules medium. <em>How</em> many rules are there in the 1e DMG for odd things like helmets?</li> <li data-xf-list-type="ul">D&D 4e is at the heavy end of rules medium. Those monster statblocks and DMG p42 cover a lot and all the rules are on the character sheets/in the power cards.</li> <li data-xf-list-type="ul">D&D 5e is <em>annoyingly close </em>to rules medium. It clearly isn't rules light. As for rules heavy, too much time is spent looking up spells, both because the players don't take copies and because the monsters with spells have pointers to other rulebooks (which is something that they've shown changing in the future).</li> </ul><p>And what are the stakes? As mentioned, this is me advocating for a level of game design I consider good. Not much to look up but some mechanical heft and emergent complexity.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 8474396, member: 87792"] This is the post that prompted me to create a spinoff thread asking what rules medium even is. I know I have a full working definition when I use it for what to me qualifies as rules medium, and I also know that my definition is part-advocacy of things I like seeing. [LIST] [*]A rules medium game isn't rules light because there are emergent interactions that mean you sometimes have to think about the consequences in non-obvious ways. [*]A rules medium game isn't rules heavy because you can leave the rulebooks at home and rely on the character sheets/NPC statblocks and maybe a handout or two and/or a DM screen and basically never stop to look anything up in the rulebook while playing full RAW. And yes, this does reward prep. [/LIST] And yes, a big part of the second half is the character sheets and statblocks should contain all the rules for things like spells so we don't need to stop the game to look them up in the PHB. To pick obvious examples: [LIST] [*]Apocalypse World, Dungeon World, or other PBTA games fit very neatly here. There are [I]definite[/I] non-obvious interactions and you need a couple of lookup sheets; they aren't rules light but it's almost impossible to call them rules heavy. [*]Marvel Heroic Roleplaying likewise. It's far too fiddly to be rules light, but character sheets are designed to fit on single sides of A5. (Its successor game in the Sentinels Comics RPG likewise) [*]AD&D 1e is in no way rules medium. [I]How[/I] many rules are there in the 1e DMG for odd things like helmets? [*]D&D 4e is at the heavy end of rules medium. Those monster statblocks and DMG p42 cover a lot and all the rules are on the character sheets/in the power cards. [*]D&D 5e is [I]annoyingly close [/I]to rules medium. It clearly isn't rules light. As for rules heavy, too much time is spent looking up spells, both because the players don't take copies and because the monsters with spells have pointers to other rulebooks (which is something that they've shown changing in the future). [/LIST] And what are the stakes? As mentioned, this is me advocating for a level of game design I consider good. Not much to look up but some mechanical heft and emergent complexity. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The Stakes of Classifying Games as Rules Lite, Medium, or Heavy?
Top