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General Tabletop Discussion
*TTRPGs General
The Stakes of Classifying Games as Rules Lite, Medium, or Heavy?
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<blockquote data-quote="Thomas Shey" data-source="post: 8475209" data-attributes="member: 7026617"><p>I want to expand a bit about the whole "Fixing a problem rule" point, because it may come across that I was (in particular) busting Graham's chops to a degree I don't really intend. Some of his points have some validity.</p><p></p><p>There can be any number of reasons one finds not to fix a rules problem. I, admittedly, think some of them are pretty poor reasons--but I'm not the one dealing with them, so its not up to me.</p><p></p><p>However, and this is where I'm pretty firm: if you don't bother to fix a bad rule, you then don't get to use that fact as a reason to claim "more rules" are bad. All it says is that rules decisions can be bad, whether they're made by designers or GMs. But if you hit a bad rule and elect to not fix it, at that point its on you; its not the fact its a written rule, but a written rule you did not decide you could change. Written rules get changed all the time, and if you hit a rule that you resent, have the power to change it, and don't do so, to at least some extent that's a self-inflicted wound.</p><p></p><p>At that point you don't get to complain its a problem with rules; at best you can claim its a problem for how you interact with written rules, but its not intrinsic to the process.</p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 8475209, member: 7026617"] I want to expand a bit about the whole "Fixing a problem rule" point, because it may come across that I was (in particular) busting Graham's chops to a degree I don't really intend. Some of his points have some validity. There can be any number of reasons one finds not to fix a rules problem. I, admittedly, think some of them are pretty poor reasons--but I'm not the one dealing with them, so its not up to me. However, and this is where I'm pretty firm: if you don't bother to fix a bad rule, you then don't get to use that fact as a reason to claim "more rules" are bad. All it says is that rules decisions can be bad, whether they're made by designers or GMs. But if you hit a bad rule and elect to not fix it, at that point its on you; its not the fact its a written rule, but a written rule you did not decide you could change. Written rules get changed all the time, and if you hit a rule that you resent, have the power to change it, and don't do so, to at least some extent that's a self-inflicted wound. At that point you don't get to complain its a problem with rules; at best you can claim its a problem for how you interact with written rules, but its not intrinsic to the process. [/QUOTE]
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