Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
The Stakes of Classifying Games as Rules Lite, Medium, or Heavy?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Thomas Shey" data-source="post: 8475430" data-attributes="member: 7026617"><p>I'm going to correct my post here, because I went back and looked and it <em>was</em> a post Graham made, where he referenced other GM's using the fact of rules being written as an excuse to absolve themselves of the fiction making sense (this is post #56 if people want to go back and see the original context; I have no interest in misrepresenting what someone has said here).</p><p></p><p> What I'm thoroughly disagreeing on is that this somehow let's them off the hook, which is what I've argued. There are some sound sub-arguments in the ensuing responses (yes, people have a tendency to just move along rather than do rules work on the fly) but they don't seem to actually make the case that this is a worse result than can occur from making decisions entirely on the fly (where the GM is just as prone to not wanting to argue his decision on the fly will be likely to move on for the same pace-related reasons, which I've <em>also</em> seen over the years). It still adds up to acting like a GM is suddenly incapable of making a rules decision when they notice the rules produce a bad result just because the result actually emerges from the written rules. I have little sign that a GM who binds themselves that way is going to suddenly make better decisions because they had no rules in the first place.</p><p></p><p>Now you point about the Rolemaster round cycle (and I believe the one you made earlier about what we called the three-legged race when we've discussed this in the past, since its a thing that can come up pretty dramatically in superhero games) is sound, but it still requires me to assume this sort of thing is somehow more intrusive more often than failures of agreement between the GM and players or between multiple players in expectations of how on how the fiction should result. This is immensely counter to my experience, which is why I say elsewhere in this thread that there's a gap in experiences when this topic comes up that mostly can't be crossed.</p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 8475430, member: 7026617"] I'm going to correct my post here, because I went back and looked and it [I]was[/I] a post Graham made, where he referenced other GM's using the fact of rules being written as an excuse to absolve themselves of the fiction making sense (this is post #56 if people want to go back and see the original context; I have no interest in misrepresenting what someone has said here). What I'm thoroughly disagreeing on is that this somehow let's them off the hook, which is what I've argued. There are some sound sub-arguments in the ensuing responses (yes, people have a tendency to just move along rather than do rules work on the fly) but they don't seem to actually make the case that this is a worse result than can occur from making decisions entirely on the fly (where the GM is just as prone to not wanting to argue his decision on the fly will be likely to move on for the same pace-related reasons, which I've [I]also[/I] seen over the years). It still adds up to acting like a GM is suddenly incapable of making a rules decision when they notice the rules produce a bad result just because the result actually emerges from the written rules. I have little sign that a GM who binds themselves that way is going to suddenly make better decisions because they had no rules in the first place. Now you point about the Rolemaster round cycle (and I believe the one you made earlier about what we called the three-legged race when we've discussed this in the past, since its a thing that can come up pretty dramatically in superhero games) is sound, but it still requires me to assume this sort of thing is somehow more intrusive more often than failures of agreement between the GM and players or between multiple players in expectations of how on how the fiction should result. This is immensely counter to my experience, which is why I say elsewhere in this thread that there's a gap in experiences when this topic comes up that mostly can't be crossed. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The Stakes of Classifying Games as Rules Lite, Medium, or Heavy?
Top