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General Tabletop Discussion
*TTRPGs General
The Stakes of Classifying Games as Rules Lite, Medium, or Heavy?
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<blockquote data-quote="aramis erak" data-source="post: 8475794" data-attributes="member: 6779310"><p>I see other factors at work... and I'll note that OE (core only) was playable as written, not self-contradictory,,, but a frail framework which did a poor job explaining how it differed...</p><p>4 years later, 6 supplments later, 100+ magazine articles later, AD&D was a hastily put together compilation ... the PHB being the one most crunched... and the best ideas in the minds of Gygax and crew...</p><p></p><p>In context, 1976 to 1978 was a whirlwind. The first AD&D 1E books were crashed together, laid out with hot lead, and done by guys who weren't trained editors.</p><p></p><p>They did a good job for their lack of skill and lack of time to test. And the poor modes of playtesting (mostly in house, the least useful form for publication). It was a major expansion and revision.</p><p></p><p>Moldvay, tho'... 1981 was the year D&D felt professional. Tom Moldvay did a serious "This is how it should be done."</p><p></p><p>Molday was the first time we got a professional looking layout and a clear introductory game. It was the point where I went from player to GM. It was the point I first understood the game... because i started playing a cut down AD&D 1E...</p><p></p><p>But both BX and OE (with and without expansions) are still selling. And AD&D still speaks to many... and it's not generational... as many of those are 20-somethings... in the same way that HP Lovecraft speaks to many despite being clunky and exemplifying horrible values, AD&D calls to some to navigate its clunkiness for deeper meanings.</p></blockquote><p></p>
[QUOTE="aramis erak, post: 8475794, member: 6779310"] I see other factors at work... and I'll note that OE (core only) was playable as written, not self-contradictory,,, but a frail framework which did a poor job explaining how it differed... 4 years later, 6 supplments later, 100+ magazine articles later, AD&D was a hastily put together compilation ... the PHB being the one most crunched... and the best ideas in the minds of Gygax and crew... In context, 1976 to 1978 was a whirlwind. The first AD&D 1E books were crashed together, laid out with hot lead, and done by guys who weren't trained editors. They did a good job for their lack of skill and lack of time to test. And the poor modes of playtesting (mostly in house, the least useful form for publication). It was a major expansion and revision. Moldvay, tho'... 1981 was the year D&D felt professional. Tom Moldvay did a serious "This is how it should be done." Molday was the first time we got a professional looking layout and a clear introductory game. It was the point where I went from player to GM. It was the point I first understood the game... because i started playing a cut down AD&D 1E... But both BX and OE (with and without expansions) are still selling. And AD&D still speaks to many... and it's not generational... as many of those are 20-somethings... in the same way that HP Lovecraft speaks to many despite being clunky and exemplifying horrible values, AD&D calls to some to navigate its clunkiness for deeper meanings. [/QUOTE]
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