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General Tabletop Discussion
*TTRPGs General
The Stakes of Classifying Games as Rules Lite, Medium, or Heavy?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8477455" data-attributes="member: 82106"><p>OK, raw for 1e:</p><p>Weapon speed factor is irrelevant except in 2 situations, 1 being when there is a tie for initiative, in which case the WSFs of the two weapons are compared, and the smaller one (faster) gets multiple attacks against the larger one, depending on the difference. Secondly, when comparing whether spells and other non-weapon actions take place before or after weapon attacks (primarily regarding spells) depending on how you read the rules, weapon speed factor added to initiative is used to compare with spell casting time in segments. </p><p></p><p>Raw in 2e:</p><p>Weapon speed factor can, optionally, be applied as an initiative modifier. It is also possible to apply it as a modifier to decide whether you interrupt a spell, which was a bit more commonly done IME (maybe because it also happens in 1e, though with less clarity). In addition AD&D (both editions) have less of a straightforward resolution process, because things like missile fire and multi-attacks work differently, and that often supersedes the initiative order to a degree (again, this is much less clear in 1e).</p><p></p><p>So, yeah, in some simple 2e situations when you use the optional rule, it can effectively work as you say. Its just somewhat of a simplification. All of this doesn't even touch on what happens when you start mixing in more 'advanced' rules from various option books, or bringing in OA martial arts (which were never REALLY updated for 2e).</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8477455, member: 82106"] OK, raw for 1e: Weapon speed factor is irrelevant except in 2 situations, 1 being when there is a tie for initiative, in which case the WSFs of the two weapons are compared, and the smaller one (faster) gets multiple attacks against the larger one, depending on the difference. Secondly, when comparing whether spells and other non-weapon actions take place before or after weapon attacks (primarily regarding spells) depending on how you read the rules, weapon speed factor added to initiative is used to compare with spell casting time in segments. Raw in 2e: Weapon speed factor can, optionally, be applied as an initiative modifier. It is also possible to apply it as a modifier to decide whether you interrupt a spell, which was a bit more commonly done IME (maybe because it also happens in 1e, though with less clarity). In addition AD&D (both editions) have less of a straightforward resolution process, because things like missile fire and multi-attacks work differently, and that often supersedes the initiative order to a degree (again, this is much less clear in 1e). So, yeah, in some simple 2e situations when you use the optional rule, it can effectively work as you say. Its just somewhat of a simplification. All of this doesn't even touch on what happens when you start mixing in more 'advanced' rules from various option books, or bringing in OA martial arts (which were never REALLY updated for 2e). [/QUOTE]
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