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General Tabletop Discussion
*TTRPGs General
The Stakes of Classifying Games as Rules Lite, Medium, or Heavy?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8477910" data-attributes="member: 82106"><p>Honestly, I think it may make sense from a business standpoint for a company to make sure they convey what the target audience of a product is, but for the most part 99.8427% of all people who sit down at a table to participate in an RPG don't know the term 'indie game' from Relativistic Quantum Field Theory. Most people also tend to play 'the game they want to play' and not the game that the designer designed, and thus if they aren't really interested in some meta-game mechanic or some subsystem or whatever, it just never actually comes into play.</p><p></p><p>Now, I agree that wouldn't fly with really hard core story games, PbtAs and such mostly just won't work unless you at least engage with some of their core assumptions and practices. However, I suspect that the vast majority of people who suddenly end up confronted with these games didn't buy them and read the rules, they got invited to play. Dungeon World for instance is pretty up front about what it is, but if some random person drops in to play an RPG with me, they may well have no idea what they're getting into if that's the game we're playing. They'll just have to try it and see if they like it.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8477910, member: 82106"] Honestly, I think it may make sense from a business standpoint for a company to make sure they convey what the target audience of a product is, but for the most part 99.8427% of all people who sit down at a table to participate in an RPG don't know the term 'indie game' from Relativistic Quantum Field Theory. Most people also tend to play 'the game they want to play' and not the game that the designer designed, and thus if they aren't really interested in some meta-game mechanic or some subsystem or whatever, it just never actually comes into play. Now, I agree that wouldn't fly with really hard core story games, PbtAs and such mostly just won't work unless you at least engage with some of their core assumptions and practices. However, I suspect that the vast majority of people who suddenly end up confronted with these games didn't buy them and read the rules, they got invited to play. Dungeon World for instance is pretty up front about what it is, but if some random person drops in to play an RPG with me, they may well have no idea what they're getting into if that's the game we're playing. They'll just have to try it and see if they like it. [/QUOTE]
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The Stakes of Classifying Games as Rules Lite, Medium, or Heavy?
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