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General Tabletop Discussion
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The Stakes of Classifying Games as Rules Lite, Medium, or Heavy?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8479947" data-attributes="member: 82106"><p>I would cite [USER=16586]@Campbell[/USER] here in his last post. It is just as likely people will run into issues when playing D&D as it is they will run into issues when playing a PbtA game. I'm entirely sure nobody can produce any sort of convincing evidence that this is not a reasonable position. It seems to me to be the least likely one to be a result of motivated/biased reasoning, and the best default assumption to make. You are, of course, welcome to disagree.</p><p></p><p>I don't have <em>bad</em> faith, I just don't see how it is possible to establish any firm basis for such an opinion, and thus it falls into that category where it seems like you want it to be so is its strongest virtue. We all do this to a degree.</p><p></p><p>Yeah, that's cool. I'm not trying to beat anyone up about it either. I have played a LOT of D&D, and I certainly didn't hate it. I just found that a LOT of players actually have at least as much fun playing other forms of RPGs, and calling those things that need 'warning labels' and are 'out of the mainstream' (of RPGs, as if anything in this hobby is mainstream, you gotta be kidding) has an aura of prejudice around it.</p><p></p><p>I cannot say what motivates it. I can't see objective evidence for ANY opinion on the subject, that's all. I don't claim that D&D isn't 'mainstream', I think it is certainly the most established form of RPG. So, are we really differing much? I object to the 'othering' that is implied in relegating other games to some 'niche category' and the attendant idea that somehow they're 'damaging' to the group cohesion of play groups and should be labeled. Its a form of reasoning, and this is all a form of argument, that is uncomfortably close in character to that which you will hear surrounding far more fraught issues in our society. I'm sure there are people reading this thread who can relate to that. It makes me a bit uncomfortable. Applied to RPGs, I think its pretty harmless, but 'othering' of this sort can get pretty ugly!</p><p></p><p>Yeah, I obviously am not exceptionally satisified with 5e, and 3.x was useless to me. I'd say AD&D didn't ACTUALLY work that well either, we just didn't know any better back in those days. Frankly I see D&D and its play paradigm as mostly just the beneficiary of incumbency. Most people that become interested in RPGs get pulled into a D&D game, and the majority of them aren't that likely to be exposed to much else. Its not like anyone else is really out there with much of an interest in replacing D&D in its market dominance. There's zero money to be made in this business, basically. So, things don't really change. Beyond that, D&D DOES have some really useful and compelling features! I just don't think "the DM tells whatever story he wants to" is actually one of them, lol.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8479947, member: 82106"] I would cite [USER=16586]@Campbell[/USER] here in his last post. It is just as likely people will run into issues when playing D&D as it is they will run into issues when playing a PbtA game. I'm entirely sure nobody can produce any sort of convincing evidence that this is not a reasonable position. It seems to me to be the least likely one to be a result of motivated/biased reasoning, and the best default assumption to make. You are, of course, welcome to disagree. I don't have [I]bad[/I] faith, I just don't see how it is possible to establish any firm basis for such an opinion, and thus it falls into that category where it seems like you want it to be so is its strongest virtue. We all do this to a degree. Yeah, that's cool. I'm not trying to beat anyone up about it either. I have played a LOT of D&D, and I certainly didn't hate it. I just found that a LOT of players actually have at least as much fun playing other forms of RPGs, and calling those things that need 'warning labels' and are 'out of the mainstream' (of RPGs, as if anything in this hobby is mainstream, you gotta be kidding) has an aura of prejudice around it. I cannot say what motivates it. I can't see objective evidence for ANY opinion on the subject, that's all. I don't claim that D&D isn't 'mainstream', I think it is certainly the most established form of RPG. So, are we really differing much? I object to the 'othering' that is implied in relegating other games to some 'niche category' and the attendant idea that somehow they're 'damaging' to the group cohesion of play groups and should be labeled. Its a form of reasoning, and this is all a form of argument, that is uncomfortably close in character to that which you will hear surrounding far more fraught issues in our society. I'm sure there are people reading this thread who can relate to that. It makes me a bit uncomfortable. Applied to RPGs, I think its pretty harmless, but 'othering' of this sort can get pretty ugly! Yeah, I obviously am not exceptionally satisified with 5e, and 3.x was useless to me. I'd say AD&D didn't ACTUALLY work that well either, we just didn't know any better back in those days. Frankly I see D&D and its play paradigm as mostly just the beneficiary of incumbency. Most people that become interested in RPGs get pulled into a D&D game, and the majority of them aren't that likely to be exposed to much else. Its not like anyone else is really out there with much of an interest in replacing D&D in its market dominance. There's zero money to be made in this business, basically. So, things don't really change. Beyond that, D&D DOES have some really useful and compelling features! I just don't think "the DM tells whatever story he wants to" is actually one of them, lol. [/QUOTE]
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