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General Tabletop Discussion
*TTRPGs General
The Stakes of Classifying Games as Rules Lite, Medium, or Heavy?
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<blockquote data-quote="Thomas Shey" data-source="post: 8480348" data-attributes="member: 7026617"><p>No. People who play a lot of trad games may very well not have a clue how different other games can be. You see examples of that around here <em>all the time</em>. Not long ago I saw someone who did not realize how many generic, non-D&D based games there are.</p><p></p><p>Its much, much easier to live in a bubble as a D&D player in particular, than it is to do so as a FATE player. Its probably not impossible but it requires a much more unusual entry into the hobby and almost determined desire to ignore other elements of it. Someone can come in through D&D, on the other hand, and have no idea how different, say, Shadowrun and the The Sprawl are.</p><p></p><p></p><p></p><p>Expressed that way, no, but can someone who's been in the hobby a long time have the opinion "I don't want to be doing anything that my character wouldn't know they're doing" without realizing how common it is? Absolutely. At most they know they ignore the half-hearted gestures toward such things some games make, without being aware how necessary they are for some more guided games to work right (just in a relatively old and traditional game, I doubt its possible to ignore those and have Masterbook work for you).</p><p></p><p></p><p></p><p>That's better than nothing, but I think at least in their advertising it would warrant more explanation there at least in very broad strokes. Otherwise its at least a case of "buy this game to find out whether your players would want nothing to do with it." There are other options in games that get a range of reviews, but that's not the case for all of them by any means.</p><p></p><p></p><p>I gave a simple and straightforward example with Momentum earlier. Do I think this is a problem that a designer can reasonably predict? Yes, I absolutely do.</p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 8480348, member: 7026617"] No. People who play a lot of trad games may very well not have a clue how different other games can be. You see examples of that around here [I]all the time[/I]. Not long ago I saw someone who did not realize how many generic, non-D&D based games there are. Its much, much easier to live in a bubble as a D&D player in particular, than it is to do so as a FATE player. Its probably not impossible but it requires a much more unusual entry into the hobby and almost determined desire to ignore other elements of it. Someone can come in through D&D, on the other hand, and have no idea how different, say, Shadowrun and the The Sprawl are. Expressed that way, no, but can someone who's been in the hobby a long time have the opinion "I don't want to be doing anything that my character wouldn't know they're doing" without realizing how common it is? Absolutely. At most they know they ignore the half-hearted gestures toward such things some games make, without being aware how necessary they are for some more guided games to work right (just in a relatively old and traditional game, I doubt its possible to ignore those and have Masterbook work for you). That's better than nothing, but I think at least in their advertising it would warrant more explanation there at least in very broad strokes. Otherwise its at least a case of "buy this game to find out whether your players would want nothing to do with it." There are other options in games that get a range of reviews, but that's not the case for all of them by any means. I gave a simple and straightforward example with Momentum earlier. Do I think this is a problem that a designer can reasonably predict? Yes, I absolutely do. [/QUOTE]
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