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General Tabletop Discussion
*TTRPGs General
The Stakes of Classifying Games as Rules Lite, Medium, or Heavy?
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<blockquote data-quote="hawkeyefan" data-source="post: 8480375" data-attributes="member: 6785785"><p>Sure, but so what? I’m not saying that the phenomenon you’re describing doesn’t exist, but I don’t think that games should be written to address it. People can do their own research if they want to try a game. Or they can just give it a try and decide if it’s for them or not. </p><p></p><p></p><p></p><p>If a person is so ingrained that they have that opinion that they only want to make decisions in character, then I don’t think that’s a common enough concern to address, and I think it’s on that person to make their own decisions. Like the idea that one of the bullet points on the back cover would be “Players will make 90% of their decisions in character, and 10% as a player“ seems absurd to me.</p><p></p><p></p><p></p><p>No way would I agree that they should market it as such. Not unless that was the smart move to ship more units. But since I don’t think that’s the case, I don’t think it’d be a smart move.</p><p></p><p>The rules should explain the game and how it’s meant to be played. Any promo material or back cover copy may comment on the general practices or goals of play and similar.</p><p></p><p></p><p></p><p>Do I think that a game that involves a team mechanic should talk about how some people don’t know how to function as a team? No, not really. Not in anything more than a passing way.</p><p></p><p>It’s an RPG book not a Life 101 book.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 8480375, member: 6785785"] Sure, but so what? I’m not saying that the phenomenon you’re describing doesn’t exist, but I don’t think that games should be written to address it. People can do their own research if they want to try a game. Or they can just give it a try and decide if it’s for them or not. If a person is so ingrained that they have that opinion that they only want to make decisions in character, then I don’t think that’s a common enough concern to address, and I think it’s on that person to make their own decisions. Like the idea that one of the bullet points on the back cover would be “Players will make 90% of their decisions in character, and 10% as a player“ seems absurd to me. No way would I agree that they should market it as such. Not unless that was the smart move to ship more units. But since I don’t think that’s the case, I don’t think it’d be a smart move. The rules should explain the game and how it’s meant to be played. Any promo material or back cover copy may comment on the general practices or goals of play and similar. Do I think that a game that involves a team mechanic should talk about how some people don’t know how to function as a team? No, not really. Not in anything more than a passing way. It’s an RPG book not a Life 101 book. [/QUOTE]
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