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General Tabletop Discussion
*TTRPGs General
The Stakes of Classifying Games as Rules Lite, Medium, or Heavy?
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<blockquote data-quote="pemerton" data-source="post: 8481560" data-attributes="member: 42582"><p>I can't comment on 3E or 5e D&D as I don't know them well enough.</p><p></p><p>But in AD&D, played in a fairly mainstream "party vs dungeon/adventure" style, hit points and spell slots absolutely are a shared resource for the group. If the players with the fighters have their PCs hang back, allowing damage to fall on the lower hp PCs, that hurts the whole group. If the players of the casters misplay their spells, or treat them "selfishly" as their personal resource, that hurts the whole group. It's no different, in this respect, from any other cooperative game where individual players have to make judgements about their own positions which will influence outcomes for the whole of the table.</p><p></p><p>I will add: this isn't theoretical. I've played at D&D tables where there were players who didn't have a clue about how to make these sorts of decisions in a group-supporting way, and it showed in play and it made play bad. And it caused interpersonal issues - not big ones (but then why would momentum-sharing cause <em>big</em> issues - it's just a game!), but noticeable ones. Just as can happen in any other cooperative game.</p><p></p><p>To finish: I've certainly had partners in whist-style games get irritated at me for playing poorly or carelessly or selfishly and thus jeopardising the position of the partnership. Does that mean that all decks of cards should come with a warning that playing partnership games in a certain way might jeopardise your friendships? Or do we assume that sensible human beings can negotiate these social issues using their own experience and common sense?</p></blockquote><p></p>
[QUOTE="pemerton, post: 8481560, member: 42582"] I can't comment on 3E or 5e D&D as I don't know them well enough. But in AD&D, played in a fairly mainstream "party vs dungeon/adventure" style, hit points and spell slots absolutely are a shared resource for the group. If the players with the fighters have their PCs hang back, allowing damage to fall on the lower hp PCs, that hurts the whole group. If the players of the casters misplay their spells, or treat them "selfishly" as their personal resource, that hurts the whole group. It's no different, in this respect, from any other cooperative game where individual players have to make judgements about their own positions which will influence outcomes for the whole of the table. I will add: this isn't theoretical. I've played at D&D tables where there were players who didn't have a clue about how to make these sorts of decisions in a group-supporting way, and it showed in play and it made play bad. And it caused interpersonal issues - not big ones (but then why would momentum-sharing cause [i]big[/i] issues - it's just a game!), but noticeable ones. Just as can happen in any other cooperative game. To finish: I've certainly had partners in whist-style games get irritated at me for playing poorly or carelessly or selfishly and thus jeopardising the position of the partnership. Does that mean that all decks of cards should come with a warning that playing partnership games in a certain way might jeopardise your friendships? Or do we assume that sensible human beings can negotiate these social issues using their own experience and common sense? [/QUOTE]
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The Stakes of Classifying Games as Rules Lite, Medium, or Heavy?
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