der_kluge
Adventurer
Gansk said:I like the map, but if you want to cut it down to seven encounter areas:
1) eliminate the southeast passage leading to areas 13 through 17. (wall it off)
Uh, 17 is where the Dragon resides!
I'm not opposed to eliminating areas 13 and 14.
2) get rid of the number 11 (encounter area 10 can still describe what's going on in 11).
This is certainly feasible. But remember, these don't all have to be combat encounter areas. There might simply be some interesting treasure or a trap or something in an area. Area 10 might have the rotted remains of a human skeleton with a few rotted weapons, and nothing more in it. Area 7 might be nothing more than a very low ceiling, and tight passageway that restricts movement. I'll see if others have opinions on these.
3) get rid of numbers 3, 4, 5, and 7. (area 2 can describe 3 & 4, 6 can describe 5, 8 can describe 7).
Feasible. I'll see what others have to say on them.