Thank you to everyone for making me feel welcome. I definitely look forward to more of the same as we had today. Hopefully more people will be able to enjoy the fun.
Thanks for coming!
Is there a problem with discussing the game here or game strategy?
No. Not a problem at all! I actually prefer handling the "down time" here. Game strategy is fine, too. Actually, reading game play and stuff inspires me and keeps me enthused during the period between actual games.
Specifically, what will the game time frame be between this session and the next? I am assuming that since we levelled up, we are allowed to take care of that business before the next session? I assume that some actions, such as spell research and item crafting (at later levels) will take valuable session time from other players not directly involved in the transactions. Therefore is it acceptable to perform certain uncontested actions here between sessions?
Yes, this is the perfect time and place to do this sort of thing. The actual time frame doesn't matter to me. I usually decide how much time passes between adventures based on down-time needs discussed on the board.
I am able to attempt to write a couple of the spells from the scroll into my wizard book. I will need 200 GP total to do so. I did not roll starting cash and will do so if standard cash is allowed. From this beginning cash, how much is the group willing to stipend me for any spell research expenses?
Yes, you may have standard starting cash. The rest of the group will have to determine your last question, though. Since the villain is a wizard, and has his own spellbook (which you can find if you want it), I will also say you can get the materials needed for a quarter of their usual cost as he has much of it one hand already.
I do have Identify in my book already and would like to Identify the wands if we are taking game actions before the next session.
There is a
Wand of False Life with 6 charges and a
Wand of Ghoul Touch with 20 remaining charges.
Regarding the underground castle, Bink would like to spend a small amount of time researching the items (requiring a couple of days in order to rest and cast the necessary spells) and also to research his level 2 spellbook additions (taking another couple days) as well as trying to copy the scroll spells to his book, provided the group agrees to this. I don't believe Ulilia can memorize the scroll, though she could use it as a one time spell. If Ulilia wants the scroll, please say so.
She says she will take it if you are sure you don't want it. You are welcome to the time needed to do all this, though.
While Bink peforms these actions, he would like to also map the keep, looking for possible areas within the floorplan that might conceal a room (such as a 10 foot deep wall with a corridor behind it that has another 10 foot space between the hall and the room). If such an area is found to be suspicious, then I would also like to use Detect Secret Doors within this area before moving on. This would, of course, necessitate another day or more of time spent within the keep.
This action discloses the hiding place of his spellbook, personal journal, and personal library. His spellbook and journal are written in a cypher. The other books belonging to his library include the following titles (along with average value to a book collector):
"Whispers on Zaman's Hill" by Boynton (55 gp average value)
"Down a Black Hole" by Enver Kayalidere (62 gp)
"The Reanimated" by Niyazi of Pakyürek (98 gp)
"The Eaters" by Mukhali Checheg of Süke-Bator (13 gp)
"Facturing Raffish Necromantic Wands" by Khudu Daldurkhan (80 gp)
"Nonary Rules of Noctambulation" by Niyazi of Pakyürek (98 gp)
"The Proselyte Necromancer and Neonatal Sacrifice" by Enver Kayalidere and Niyazi of Pakyürek (100 gp)
"The Necromancy of A Lich" by Niyazi of Pakyürek (812 gp)
"Alchemy and Necromancy: A Relationship" by Vedis III (788 gp)
"Unspoken Secrets of the Cult of Ragnfast" by Ugot (510 gp)
An hour's worth of study with this small library will confer a +10 bonus on a check relating to Knowledge (Undead) or Knowledge (Necromancy), or a +5 bonus on a check relating to Spellcraft or any other skill involving necromancy. Each check requires an hour studying and cross-referencing the various works.
The spellbook, as mentioned earlier, is written in cypher. It is pentagon-shaped, with a cloth-board cover (the cloth is actually a burial shroud). The hinges and clasps are made of brass. The pages are vellum. Should you spend more than ten minutes looking through it, you have to make a Will save (DC 15) in order to resist treating the spellbook as though it were a living thing (it likes to be spoken to, sung to sleep as one puts it away when finished with it, caressed and held, etc). You find it lying on a silk pillow, tucked under a blanket.
The journal also has a cloth-board cover (again, actually cloth from a shroud) with brass trappings and vellum pages, but it is rectangular.